Device detection (phone, tablet, desktop, mobile grade, os, versions)
This script will detect the device by comparing patterns against a given User-Agent string. You can find out information about the device rendering your web page:
master branch is using detection logic from Mobile-Detect@2.8.20
Another Demo/check (though without any styling) can be found here.
As mentioned later, "User-Agent" based detection is not a reliable solution in most cases, because:
If you still want to (or have to) use this library, you should always encapsulate it with your own code, because chances a very high that you have to tweak the behaviour a bit or are not satisfied with the result of mobile-detect.js. Don't spread usage of MobileDetect all over your own code! As you can see in the issues, there are some "bugs", feature-requests, pull-requests where people are not so happy how MobileDetect works. But I cannot change its behaviour from version to version, even if this was reasonable from new users' point of view. I hope you show understanding.
At least there is a way to monkey-patch the library (see "Extending" below).
var MobileDetect = require'mobile-detect'md = reqheaders'user-agent';// ... see below
var md ='Mozilla/5.0 (Linux; U; Android 4.0.3; en-in; SonyEricssonMT11i' +' Build/4.1.A.0.562) AppleWebKit/534.30 (KHTML, like Gecko)' +' Version/4.0 Mobile Safari/534.30';// more typically we would instantiate with 'window.navigator.userAgent'// as user-agent; this string literal is only for better understandingconsole.log mdmobile ; // 'Sony'console.log mdphone ; // 'Sony'console.log mdtablet ; // nullconsole.log mduserAgent ; // 'Safari'console.log mdos ; // 'AndroidOS'console.log mdis'iPhone' ; // falseconsole.log mdis'bot' ; // falseconsole.log mdversion'Webkit' ; // 534.3console.log mdversionStr'Build' ; // '4.1.A.0.562'console.log mdmatch'playstation|xbox' ; // false
There is some documentation generated by JSDoc:
Script creates the global property
When using Modernizr, you can include
It will add the CSS classes
mobilegradea if applicable.
You can easily extend it, e.g.
cat mobile-detect.min.js | gzip -9f | wc -c)
$ bower install hgoebl/mobile-detect.js --save
$ npm install mobile-detect --save
Though it is not recommended to rely on internal methods or structures of MobileDetect, you can alter the behaviour by replacing particular internal methods with your own implementations. If you feel like this is the only possibility, then go ahead and have a look at the source code and examples in tests/spec/MobileDetectSpec.js (search for "Extensibility").
Often device detection is the first solution in your mind. Please consider looking for other solutions like media queries and feature detection (e.g. w/ Modernizr). Maybe there are better (simpler, smaller, faster) device detection libraries, so here you have a list (order has no meaning apart from first element):
If you have to provide statistics about how many and which mobile devices are hitting your web-site, you can generate statistics (data and views) with hgoebl/mobile-usage. There are many hooks to customize statistical calculation to your needs.
MIT-License (see LICENSE file).
Your contribution is welcome. If you want new devices to be supported, please contribute to Mobile-Detect instead.
To run generate-script it is necessary to have Mobile-Detect
as a sibling directory to mobile-detect.js/.
(I tried to use
git subtree but had some problems on Mac OS X - probably my fault...)
grunt(needs PHP >= 5.4 in your path)
tests/SpecRunner.html in different browsers.
$ npm test $ # or $ grunt jasmine_node
If you want, you can donate to Mobile-Detect.