minion

Classical Inheritance in JavaScript.

The goal of MinionJS is to provide easy-to-use, easy-to-learn classical inheritance for JavaScript.

MinionJS enables you to easily namespace, create and extend custom classes.

MinionJS handles all the nitty-gritty, so you can focus on the important stuff, like ironing out the final details of your plan for global domination.

####Features:

  • Classical Inheritance in JavaScript
  • Dependency management
  • Singleton classes
  • Static classes, methods and properties
  • Intuitive publish/subscribe model
  • this.__super() method support
  • Build tool for easy deployment (for browser-based applications)
  • MinionJS does all this, all while sporting a tiny footprint of 3.9k (minified and gzipped).
  • Node.js
  • IE7+
  • Safari 3+
  • Opera 9.0+
  • Chrome
  • (Other browsers/platforms probably work, but have not been thoroughly tested).

####Some other cool little factoids:

  • Fully ECMAScript 5 Strict Mode compliant.
  • Passes JSHint with flying colors (with Assume : Browser, NodeJS).
  • See no evil, do no evil. Zero use of eval, with and Function();
  • Tests, tests, tests. You can be sure it works.
  • Very well documented, lots o' comments.
  • MinionJS does not touch native JavaScript prototypes. I.E. no Object.prototype.someSuperAwesomeMethod___weThink();
  • Damage Control. No global pollution (by default). All classes reside under the minion namespace. This is good, trust us.
minion.define("com.example", {
  
    Example : minion.extend("minion.Class", {

        exampleVar1: 1,
        exampleVar2: 2,

        init: function(){
      
        },

        doSomething : function(something){
            //do something with something
        }
    })
    
});
minion.require("com.example.Example3", function(Example3) {

    var instance = new Example3();
    instance.doSomething();
  
})

That's the core of Minion, it's that simple. There's a bit more you can do obviously, but we wanted to give you an idea of what you can do with MinionJS in under 20 lines of code. See Getting Started to dive in deeper.

https://github.com/gigafied/minion/blob/master/getting_started.md

JSDocs available at: http://gigafied.github.com/minion/docs/

We want you to contribute. Fork the project, issue a pull request. Ideally, if you are adressing a specific issue, please create an issue in GitHub and reference that issue in your commits. Write a Unit Test for your fix, so that we can be sure any future updates don't undo all your hard work :)

We'd love to support more platforms. There is very, very little platform detection in Minion's source code. (This is a good thing, we want to keep it this way). Getting it to work on other platforms should be relatively simple, so feel free to lend a hand!

(c) 2011 Taka Kojima (the "Author").
All Rights Reserved.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
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copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
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The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

Distributions of all or part of the Software intended to be used
by the recipients as they would use the unmodified Software,
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Except where noted, this license applies to any and all software
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Author, when distributed with the Software.