$ npm install microplugin$ bower install microplugin
Using the provided mixin, extend your function with the API for declaring and loading plugins:
That's it for integration! Now you can selectively load the plugins on an instance-by-instance basis.
var editor =plugins: 'links''images';
initializePlugins() method sets up the plugin system and loads a list of plugins (with options). It accepts the list in three styles, depending on your preference.
name: "plugin_a" options: /* ... */name: "plugin_b" options: /* ... */name: "plugin_c" options: /* ... */
"plugin_a": /* ... */"plugin_b": /* ... */"plugin_c": /* ... */
Plugins aren't extravagant—they are barebones by design. A plugin is simply a function that gets called when an instance of your object is being constructed. Within that function, you can manually override methods, set up event listeners, etc. The
this context will be the instance of your object.
MyLibrarydefine"math"// You can return values which will be available to other plugins// when they load the plugin via "require()". Explained more in// the next section.returnrandom : Mathrandomsqrt : Mathsqrtreturn MathpowMathsint 2;return MathpowMathsint 2;;;
Plugins can declare dependencies to other plugins (and use any exports they provide) through the
MyLibrarydefine"calculations"var math = thisrequire"math";var theta = mathrandom;var success = mathsqrtmathsin2theta + mathcos2theta === 1;alert"Does the law of sines work? " + success;;
Sets up all methods on the function and its prototype for defining and loading plugins.
Declares a new plugin with the specified name.
Loads a plugin as a dependency and returns whatever it exports (if anything).
Initializes the plugin system and loads a list of plugins with the provided options. The "plugins" argument can be in a variety of formats.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
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