This library is actually a set of frameworks designed to help writing cross platform mobile apps.
It hasn't been out very long, and so has very little documentation.
However, you may want to download it and try building it with XCode or Eclipse+ADT.
The biggest problem for each of these cross-platform solutions is the UI. For a framework, the problem of delivering great UIs that are appropriate for the platform boils down to how to provide a set of tools to the developer that is not only as good as the platform vendor provides i.e. Google and Apple – but also able to translate between the two platforms.
We think this is intractable.
Kirin steps away from this problem, giving the developer the freedom to construct as elaborate a user-interface as the native SDK and tooling can provide.
For the UI, you build in whatever tools the platform provides, to produce responsive, platform-appropriate and respectful UIs that are driven by a common business logic.
We are beginning to see kirin apps as this:
Single page web apps, with a native UI.
A getting started guide can be found on the wiki.
The only outing it has in the market place was for the Glastonbury 2011 app – a single app for sure, but it's winning awards, and was featured in Apple's AppStore, the Android Market, and the Ovi market place.
Once we had written the common application logic, each app took only 50% of the time it took to write the comparative fully native app.
Kirin provides the tools to:
Kirin is currently under heavy development.