Kinect in Node.js.
- Install libusb from http://www.libusb.org/
- Install libfreenect from https://github.com/OpenKinect/libfreenect
$ git clone git://github.com/pgte/node-kinect.git
Plug your kinect and do:
$ cd node-kinect$ npm test
Create a context
var kinect = ;var context = ;
Accepts options like this:
var kinect = ;var options =device: 2;var context = ;
- device: integer for device number. Default is 0
Resuming / pausing
Kinect is paused by default, to start pumping video or depth you need to resume it like this:
You can also pause it like this:
var kinect = ;var context = ;context;
Accepts these strings as sole argument:
- "blink green"
- "blink red yellow"
Listen for video frames:
Listen for depth frames:
Set tilt angle:
angle can be any number from -15 to 15. Number out of the range will be set to min/max.
Can you control more than 1 kinect device at the same time?
Yes, create different contexts with a different
device option each.
(The MIT License)
Copyright (c) 2011 Pedro Teixeira. http://about.me/pedroteixeira
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.