kd-tree-javascript
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1.0.3 • Public • Published

k-d Tree JavaScript Library

A basic but super fast JavaScript implementation of the k-dimensional tree data structure.

As of version 1.01, the library is defined as an UMD module (based on https://github.com/umdjs/umd/blob/master/commonjsStrict.js).

In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches). k-d trees are a special case of binary space partitioning trees.

Demos

  • Spiders - animated multiple nearest neighbour search
  • Google Map - show nearest 20 out of 3000 markers on mouse move
  • Colors - search color names based on color space distance
  • Mutable - dynamically add and remove nodes

Usage

Using global exports

When you include the kd-tree script via HTML, the global variables kdTree and BinaryHeap will be exported.

// Create a new tree from a list of points, a distance function, and a
// list of dimensions.
var tree = new kdTree(points, distance, dimensions);
 
// Query the nearest *count* neighbours to a point, with an optional
// maximal search distance.
// Result is an array with *count* elements.
// Each element is an array with two components: the searched point and
// the distance to it.
tree.nearest(point, count, [maxDistance]);
 
// Insert a new point into the tree. Must be consistent with previous
// contents.
tree.insert(point);
 
// Remove a point from the tree by reference.
tree.remove(point);
 
// Get an approximation of how unbalanced the tree is.
// The higher this number, the worse query performance will be.
// It indicates how many times worse it is than the optimal tree.
// Minimum is 1. Unreliable for small trees.
tree.balanceFactor();

Using RequireJS

requirejs(['path/to/kdTree.js'], function (ubilabs) {
    // Create a new tree from a list of points, a distance function, and a
    // list of dimensions.
    var tree = new ubilabs.kdTree(points, distance, dimensions);
 
    // Query the nearest *count* neighbours to a point, with an optional
    // maximal search distance.
    // Result is an array with *count* elements.
    // Each element is an array with two components: the searched point and
    // the distance to it.
    tree.nearest(point, count, [maxDistance]);
 
    // Insert a new point into the tree. Must be consistent with previous
    // contents.
    tree.insert(point);
 
    // Remove a point from the tree by reference.
    tree.remove(point);
 
    // Get an approximation of how unbalanced the tree is.
    // The higher this number, the worse query performance will be.
    // It indicates how many times worse it is than the optimal tree.
    // Minimum is 1. Unreliable for small trees.
    tree.balanceFactor();
});

Example

var points = [
  {x: 1, y: 2},
  {x: 3, y: 4},
  {x: 5, y: 6},
  {x: 7, y: 8}
];
 
var distance = function(a, b){
  return Math.pow(a.x - b.x, 2) +  Math.pow(a.y - b.y, 2);
}
 
var tree = new kdTree(points, distance, ["x", "y"]);
 
var nearest = tree.nearest({ x: 5, y: 5 }, 2);
 
console.log(nearest);

About

Developed at Ubilabs. Released under the MIT Licence.

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