inputs-gamepad.js
Wrapper for HTML5 Gamepad API. Not event-based.
Developed and tested with an xbox360 wired controller on Chrome and Firefox.
How To
Browser
- include
./dist/index.iife.js
in HTML
- reference global
const Gamepads = windowinputGamepadsGamepads;const Buttons = windowinputGamepadsButtons;const Axes = windowinputGamepadsAxes;
Node
- install
npm install input-gamepads.js --save
- import
const Gamepads Buttons Axes = ;
;
Use
Loop:
// initializationconst gamepads = ; // main loop{ // get inputs var button_is_currently_up = gamepads; var button_is_currently_down = gamepads; var button_is_currently_up_but_wasnt_last_frame = gamepads; var button_is_currently_down_but_wasnt_last_frame = gamepads; var axis_value = gamepads; var axis_crossed_threshold_like_button = gamepads; var the_first_four_axis_values_as_a_4d_vector = gamepads; var dpad_as_a_2d_vector = gamepads; // do your code // update gamepads (clears arrays, polls connections, etc.) gamepads;}
All input functions take player
as an optional final argument. If player
isn't provided, all controllers will contribute (i.e. a button will be considered down if any controller has them down, an axis will be considered as the sum of the axis on each controller).