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generate HTML from javascript the easy way.


      h('h1.classy', 'h')),
    h('div#menu', { style: { float: 'left', width: '200px' } },
        h('li', 'one'),
        h('li', 'two'),
        h('li', 'three'))),
    h('div#content', {style: {float: 'left'} },
      h('h2', 'content title'),
        "so it's just like a templating engine,\n",
        "but easy to use inline with javascript\n"),
        "the intension is for this to be used to create\n",
        "reusable, interactive html widgets. ")))

h (tag, attrs, [text?, Elements?,...])

Create an HTMLElement. first argument must be the tag name.

classes & id

If the tag name is of form name.class1.class2#id that is a short cut for setting the class and id.


If an {} object is passed in, it's values will be used to set attributes.

h('a', {href: ''}, 'h')

If an attribute is a function, then it will be registered as an event listener.

h('a', {href: '#', click: function () {
  alert('you are 1,000,000th visitor!'
  return false

If an attribute has a style property, then that will be handled specially.

h('', {style: {font: 'comic sans MS'}}, 'happy birthday!')

You may pass in attributes in multiple positions, it's no problem!

children - string

If an argument is a string, a TextNode is created in that position.

children - HTMLElement

If a argument is a HTMLELement, for example, the return value of a call to h thats cool too.

children - null.

This is just ignored.

children - Array

Each item in the array is treated like a ordinary child. (string or HTMLElement) this is uesful when you want to iterate over an object:

  Object.keys(obj).map(function (k) {
    return h('tr'
      h('th', k),
      h('td', obj[k])