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    gulp-userefpublic

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    Parse build blocks in HTML files to replace references to non-optimized scripts or stylesheets with useref

    Inspired by the grunt plugin grunt-useref. It can handle file concatenation but not minification. Files are then passed down the stream. For minification of assets or other modifications, use gulp-if to conditionally handle specific types of assets.

    What's new in 3.0?

    Changes under the hood have made the code more efficient and simplified the API. Since the API has changed, please observe the usage examples below.

    If you get errors like

    TypeError: useref.assets is not a function
    

    or

    TypeError: $.useref.assets is not a function
    

    please read the Migration Notes below.

    Install

    Install with npm

    npm install --save-dev gulp-useref
    

    Usage

    The following example will parse the build blocks in the HTML, replace them and pass those files through. Assets inside the build blocks will be concatenated and passed through in a stream as well.

    var gulp = require('gulp'),
        useref = require('gulp-useref');
     
    gulp.task('default', function () {
        return gulp.src('app/*.html')
            .pipe(useref())
            .pipe(gulp.dest('dist'));
    });

    With options:

    var gulp = require('gulp'),
        useref = require('gulp-useref');
     
    gulp.task('default', function () {
        return gulp.src('app/*.html')
            .pipe(useref({ searchPath: '.tmp' }))
            .pipe(gulp.dest('dist'));
    });

    If you want to minify your assets or perform some other modification, you can use gulp-if to conditionally handle specific types of assets.

    var gulp = require('gulp'),
        useref = require('gulp-useref'),
        gulpif = require('gulp-if'),
        uglify = require('gulp-uglify'),
        minifyCss = require('gulp-clean-css');
     
    gulp.task('html', function () {
        return gulp.src('app/*.html')
            .pipe(useref())
            .pipe(gulpif('*.js', uglify()))
            .pipe(gulpif('*.css', minifyCss()))
            .pipe(gulp.dest('dist'));
    });

    Blocks are expressed as:

    <!-- build:<type>(alternate search path) <path> <parameters> -->
    ... HTML Markup, list of script / link tags.
    <!-- endbuild -->
    • type: either js, css or remove; remove will remove the build block entirely without generating a file
    • alternate search path: (optional) By default the input files are relative to the treated file. Alternate search path allows one to change that. The path can also contain a sequence of paths processed from right to left, using JSON brace array notation e.g <!-- build:js({path1,path2}) js/lib.js -->.
    • path: the file path of the optimized file, the target output
    • parameters: extra parameters that should be added to the tag

    An example of this in completed form can be seen below:

    <html>
    <head>
        <!-- build:css css/combined.css -->
        <link href="css/one.css" rel="stylesheet">
        <link href="css/two.css" rel="stylesheet">
        <!-- endbuild -->
    </head>
    <body>
        <!-- build:js scripts/combined.js -->
        <script type="text/javascript" src="scripts/one.js"></script> 
        <script type="text/javascript" src="scripts/two.js"></script> 
        <!-- endbuild -->
    </body>
    </html>

    The resulting HTML would be:

    <html>
    <head>
        <link rel="stylesheet" href="css/combined.css"/>
    </head>
    <body>
        <script src="scripts/combined.js"></script> 
    </body>
    </html>

    See useref for more information.

    API

    useref(options [, transformStream1 [, transformStream2 [, ... ]]])

    Returns a stream with the asset replaced resulting HTML files as well as the concatenated asset files from the build blocks inside the HTML. Supports all options from useref.

    Transform Streams

    Type: Stream
    Default: none

    Transform assets before concat. For example, to integrate source maps:

    var gulp = require('gulp'),
        sourcemaps = require('gulp-sourcemaps'),
        useref = require('gulp-useref'),
        lazypipe = require('lazypipe');
     
    gulp.task('default', function () {
        return gulp.src('index.html')
            .pipe(useref({}, lazypipe().pipe(sourcemaps.init, { loadMaps: true })))
            .pipe(sourcemaps.write('maps'))
            .pipe(gulp.dest('dist'));
    });

    Options

    options.searchPath

    Type: String or Array
    Default: none

    Specify the location to search for asset files, relative to the current working directory. Can be a string or array of strings.

    options.base

    Type: String
    Default: process.cwd()

    Specify the output folder relative to the cwd.

    options.noAssets

    Type: Boolean
    Default: false

    Skip assets and only process the HTML files.

    options.noconcat

    Type: Boolean
    Default: false

    Skip concatenation and add all assets to the stream instead.

    options.newLine

    Type: String
    Default: none

    Add a string that should separate the concatenated files.

    options.additionalStreams

    Type: Array<Stream>
    Default: none

    Use additional streams as sources of assets. Useful for combining gulp-useref with preprocessing tools. For example, to use with TypeScript:

    var ts = require('gulp-typescript');
     
    // create stream of virtual files
    var tsStream = gulp.src('src/**/*.ts')
            .pipe(ts());
     
    gulp.task('default', function () {
        // use gulp-useref normally
        return gulp.src('src/index.html')
            .pipe(useref({ additionalStreams: [tsStream] }))
            .pipe(gulp.dest('dist'));
    });

    options.transformPath

    Type: Function
    Default: none

    Add a transformPath function in case the path needs to be modified before search happens.

    var gulp = require('gulp'),
        useref = require('gulp-useref');
     
    gulp.task('default', function () {
        return gulp.src('app/*.html')
            .pipe(useref({
                transformPath: function(filePath) {
                    return filePath.replace('/rootpath','')
                }
            }))
            .pipe(gulp.dest('dist'));
    });

    Migration from v2 API

    If you upgrade gulp-useref from v2 without changing your gulpfile, you will get errors like this:

    TypeError: $.useref.assets is not a function
    

    or

    TypeError: useref.assets is not a function
    

    For a simple configuration, you can replace this V2 code:

    var gulp = require('gulp'),
        useref = require('gulp-useref');
     
    gulp.task('default', function () {
        var assets = useref.assets();
     
        return gulp.src('app/*.html')
            .pipe(assets)
            .pipe(assets.restore())
            .pipe(useref())
            .pipe(gulp.dest('dist'));
    });

    with this V3 code:

    var gulp = require('gulp'),
        useref = require('gulp-useref');
     
    gulp.task('default', function () {
        return gulp.src('app/*.html')
            .pipe(useref())
            .pipe(gulp.dest('dist'));
    });

    If you were previously using useref in a multi-stage pipe, you may need to rewrite the pipe, since the simplified V3 API may not allow for its previous usage.

    If the gulpfile you are using came from a generator, (for example, in JohnPapa's excellent "opinionated" HotTowel generator), it may be more practical to go back to that generator project to see whether they have upgraded to the V3 gulp-useref API, rather than trying to understand their pipe.

    Notes

    Contributing

    See the CONTRIBUTING Guidelines

    License

    MIT © Jonathan Kemp

    install

    npm i gulp-useref

    Downloadslast 7 days

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    version

    3.1.5

    license

    MIT

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    github.com

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