groove

bindings to libgroove - generic music player library

node-groove

Node.js bindings to libgroove - generic music player backend library.

Live discussion in #libgroove on freenode.

  1. Install libgroove to your system. libgroove is a set of 4 libraries; node-groove depends on all of them. So for example on ubuntu, make sure to install libgroove-dev, libgrooveplayer-dev, libgrooveloudness-dev, and libgroovefingerprinter-dev.
  2. npm install --save groove
  • node-groove >=2.4.0 depends on libgroove >=4.3.0
  • use node-groove 2.3.4 if you want to use libgroove <4.3.0
var groove = require('groove');
 
groove.open("danse-macabre.ogg", function(errfile) {
  if (err) throw err;
  console.log(file.metadata());
  console.log("duration:", file.duration());
  file.close(function(err) {
    if (err) throw err;
  });
});
  • example/metadata.js - read or update metadata in a media file
  • example/playlist.js - play several files in a row and then exit
  • example/replaygain.js - compute replaygain values for media files
  • example/transcode.js - convert and splice several files together
  • example/fingerprint.js - create an acoustid fingerprint for media files

level can be:

  • groove.LOG_QUIET
  • groove.LOG_ERROR
  • groove.LOG_WARNING
  • groove.LOG_INFO

Converts a loudness value which is in LUFS to the ReplayGain-suggested dB adjustment.

Converts dB format volume adjustment to a floating point gain format.

Returns an object with these properties:

  • major
  • minor
  • patch

callback(err, file)

callback(err)

In seconds.

A comma-separated list of short names for the format.

Flags:

  • groove.TAG_MATCH_CASE
  • groove.TAG_DONT_OVERWRITE
  • groove.TAG_APPEND

See getMetadata for flags.

Pass null for value to delete a key.

This returns an object populated with all the metadata. Updating the object does nothing. Use setMetadata to update metadata and then save to write changes to disk.

Boolean whether save will do anything.

The string that was passed to groove.open

callback(err)

A playlist managers keeping an audio buffer full. To send the buffer to your speakers, use playlist.createPlayer().

Returns a read-only array of playlist items. Use playlist.insert and playlist.remove to modify.

[playlistItem1, playlistItem2, ...]

Seek to playlistItem, position seconds into the song.

Creates a new playlist item with file and puts it in the playlist before nextPlaylistItem. If nextPlaylistItem is null, appends the new item to the playlist.

gain is a float format volume adjustment that applies only to this item. defaults to 1.0

peak is float format, see item.peak. defaults to 1.0

Returns the newly added playlist item.

Once you add a file to the playlist, you must not file.close() it until you first remove it from the playlist.

Remove playlistItem from the playlist.

Note that you are responsible for calling file.close() on every file that you open with groove.open. playlist.remove will not close files.

Returns {item, pos} where item is the playlist item currently being decoded and pos is how many seconds into the song the decode head is.

Note that typically you are more interested in the position of the play head, not the decode head. Example methods which return the play head are player.position() and encoder.position().

Returns true or false.

Remove all playlist items.

How many items are on the playlist.

Between 0.0 and 1.0. You probably want to leave this at 1.0, since using replaygain will typically lower your volume a significant amount.

gain is a float that affects the volume of the specified playlist item only. To convert from dB to float, use exp(log(10) * 0.05 * dBValue).

See item.peak

mode can be:

  • groove.EVERY_SINK_FULL

    This is the default behavior. The playlist will decode audio if any sinks are not full. If any sinks do not drain fast enough the data will buffer up in the playlist.

  • groove.ANY_SINK_FULL

    With this behavior, the playlist will stop decoding audio when any attached sink is full, and then resume decoding audio every sink is not full.

Defaults to groove.EVERY_SINK_FULL.

These are not instantiated directly; instead they are returned from playlist.items().

Read-only.

A volume adjustment in float format to apply to the file when it plays. This is typically used for loudness compensation, for example ReplayGain. To convert from dB to float, use groove.dBToFloat

Read-only. Use playlist.setItemGain to modify.

The sample peak of this playlist item is assumed to be 1.0 in float format. If you know for certain that the peak is less than 1.0, you may set this value which may allow the volume adjustment to use a pure amplifier rather than a compressor. This results in slightly better audio quality.

Read-only. Use playlist.setItemPeak to modify.

Every time you obtain a playlist item from groove, you will get a fresh JavaScript object, but it might point to the same underlying libgroove pointer as another. The id field is a way to check if two playlist items reference the same one.

Read-only.

Returns an array of device names which are the devices you can send audio to.

Creates a GroovePlayer instance which you can then configure by setting properties.

Before calling attach(), set this to the index of one of the devices returned from groove.getDevices() or null to represent the default device. Use groove.DUMMY_DEVICE to represent a dummy audio player.

The desired audio format settings with which to open the device. groove.createPlayer() defaults these to 44100 Hz, signed 16-bit int, stereo. These are preferences; if a setting cannot be used, a substitute will be used instead. In this case, actualAudioFormat will be updated to reflect the substituted values.

Properties:

  • sampleRate
  • channelLayout
  • sampleFormat

groove sets this to the actual format you get when you open the device. Ideally will be the same as targetAudioFormat but might not be.

Properties:

  • sampleRate
  • channelLayout
  • sampleFormat

how big the device buffer should be, in sample frames. must be a power of 2. groove.createPlayer() defaults this to 1024

How big the sink buffer should be, in sample frames. groove.createPlayer() defaults this to 8192

If you set this to true, targetAudioFormat and actualAudioFormat are ignored and no resampling, channel layout remapping, or sample format conversion will occur. The audio device will be reopened with exact parameters whenever necessary.

Sends audio to sound device.

callback(err)

callback(err)

Returns {item, pos} where item is the playlist item currently being played and pos is how many seconds into the song the play head is.

Fires when the item that is now playing changes. It can be null.

handler()

Fires when a buffer underrun occurs. Ideally you'll never see this.

handler()

Fires when you have set useExactAudioFormat to true and the audio device has been closed and re-opened to match incoming audio data.

handler()

select encoding quality by choosing a target bit rate

optional - help libgroove guess which format to use. avconv -formats to get a list of possibilities.

optional - help libgroove guess which codec to use. avconv-codecs to get a list of possibilities.

optional - provide an example filename to help libgroove guess which format/codec to use.

optional - provide a mime type string to help libgrooove guess which format/codec to use.

The desired audio format settings with which to encode. groove.createEncoder() defaults these to 44100 Hz, signed 16-bit int, stereo. These are preferences; if a setting cannot be used, a substitute will be used instead. In this case, actualAudioFormat will be updated to reflect the substituted values.

Properties:

  • sampleRate
  • channelLayout
  • sampleFormat

groove sets this to the actual format you get when you attach the encoder. Ideally will be the same as targetAudioFormat but might not be.

Properties:

  • sampleRate
  • channelLayout
  • sampleFormat

How big the sink buffer should be, in sample frames. createEncoder defaults this to 8192

How big the encoded audio buffer should be, in bytes. createEncoder defaults this to 16384

callback(err)

callback(err)

Returns null if no buffer available, or an object with these properties:

  • buffer - a node Buffer instance which is the encoded data for this chunk this can be null in which case this buffer is actually the end of playlist sentinel.
  • item - the GroovePlaylistItem of which this buffer is encoded data for
  • pos - position in seconds that this buffer represents in into the item

handler()

Emitted when there is a buffer available to get. You still need to get the buffer with getBuffer().

Returns {item, pos} where item is the playlist item currently being encoded and pos is how many seconds into the song the encode head is.

returns a GrooveLoudnessDetector

Set this to determine how far ahead into the playlist to look.

How big the sink buffer should be, in sample frames. groove.createLoudnessDetector() defaults this to 8192

Set to true to only compute track loudness. This is faster and requires less memory than computing both.

callback(err)

callback(err)

Returns null if no info available, or an object with these properties:

  • loudness - loudness in LUFS
  • peak - sample peak in float format of the file
  • duration - duration in seconds of the track
  • item - the GroovePlaylistItem that this applies to, or null if it applies to the entire album.

Returns {item, pos} where item is the playlist item currently being detected and pos is how many seconds into the song the detect head is.

handler()

Emitted when there is info available to get. You still need to get the info with getInfo().

returns a GrooveFingerprinter

Given an Array of integers which is the raw fingerprint, encode it into a string which can be submitted to acoustid.org.

Given the fingerprint string, returns a list of integers which is the raw fingerprint data.

Set this to determine how far ahead into the playlist to look.

How big the sink buffer should be, in sample frames. groove.createFingerprinter() defaults this to 8192

callback(err)

callback(err)

Returns null if no info available, or an object with these properties:

  • fingerprint - integer array which is the raw fingerprint
  • duration - duration in seconds of the track
  • item - the GroovePlaylistItem that this applies to, or null if it applies to the entire album.

Returns {item, pos} where item is the playlist item currently being fingerprinted and pos is how many seconds into the song the printer head is.

handler()

Emitted when there is info available to get. You still need to get the info with getInfo().