npm install gntc
import { createGntc } from "../index";
const utilities = {
fitness: (choice, baseSolution) => {
// Implementation of your fitness function
return Math.random(); // Placeholder
},
crossover: (solution1, solution2) => {
// Implementation of your crossover function
return solution1; // Placeholder
},
mutate: (solution) => {
// Implementation of your mutation function
return solution; // Placeholder
},
generateChoice: (select, options) => {
// Generate a choice based on selection criteria and options
return options[Math.floor(Math.random() * options.length)]; // Placeholder
},
restrictions: [
(choice) => {
// Example restriction
return choice % 2 === 0; // Placeholder
}
]
};
const config = {
options: [1, 2, 3, 4, 5],
populationSize: 10,
iterations: 100,
utilities: utilities,
select: 2,
loader: (iteration) => console.log(`Iteration ${iteration}`),
startingSolution: null // Starting solution if any
};
const gntcGenerator = createGntc(config);
let finalResult;
// Start the generator
const generatorInstance = gntcGenerator();
// Use a loop to process each iteration and catch the last returned value
let state = generatorInstance.next();
while (!state.done) {
//console.log(`Progress: ${(state.value.progress * 100).toFixed(2)}%`);
state = generatorInstance.next();
}
// The last value from the generator when 'done' is true is the best result
finalResult = state.value;
console.log('Best result:', finalResult);
const {
?utilities: {
fitness,
crossover,
mutate,
generateChoice,
restrictions,
},
candidates,
select,
config: {
populationSize,
iterations,
},
?loader,
?seed,
} = props;
[Optional]
An array of items from which to create a choice.
[Optional]
Functions that define how the algorithm operates.
The fitness function scores solutions.
The default fitness function expects an array of numbers, and will score them by their numerical value.
How many candidates to pick in each choice.
Genetic Algorithm config.
How big each population should be. A larger population usually means a better end result, but will take longer.
How many generations will be created. A larger population means a better end result, but will take longer.
A Genetic Algorithm (GA) is an search heuristic that simulates the naturally occurring processes by which biological evolution occurs (Goldberg & Holland 1988).
They can be used to efficiently find strong solutions to search problems and optimisation problems.
It works by taking an initial pool of (usually random) solutions to that problem, evaluating the performance of those solutions, and combining the best of them to create new solutions. Small mutations are also added, giving GAs the ability to find globally optimal solutions beyond any locally optimal solutions they might find (local minima).
Two main approaches:
- randomly generating a pool of solutions
- seeding with an existing solution you are looking to improve upon.
We provide an inbuilt utility function for randomising an initial population.
This is the a key step. Having generated a new population, they must be ranked. This fitness function provides the ranking, and is what the GA is ultimately optimising for.
We provide a generic utility function which takes objects and the property to optimise against as parameters.
The idea of selection phase is to select the fittest individuals and let them pass their genes to the next generation.
Two pairs of individuals (parents) are selected based on their fitness scores. Individuals with high fitness have more chance to be selected for reproduction.
These parents then have the crossover function applied to them.
- Crossover point method
- Full random method
Finally, we add a chance of mutating any children.