Creates an indexed quad that you can draw.
var gl =var quad = glquad
The passed shader is expected to have
Creates a new quad with position and texcoord buffers.
Draws the quad with a gl-shader.
If a shader is not passed, it's assumed that you've already bound a shader.
Disposes the quad.
The vertex buffer.
The texcoord buffer.
The element buffer.
The Vertex Array Object backing this quad.
MIT, see LICENSE.md for details.