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    Genshin Impact JSON data with a robust searching API! Updated to version 3.2. Sources from the fandom wiki and GenshinData repo.

    Flexibly search and get the information of characters, talents, constellations, weapons, weapon material, talent material, artifacts, food recipes, domains, etc.

    All in-game languages are supported for query and result.

    REFER TO since the readme below isn't detailed.

    This library provides numerous query functions for searching various data folders. Every query input string will be autocompleted to match available values. For example genshindb.characters('amb') will return data for 'Amber'. If there are no matches for your query, then undefined will be returned.

    Data format may change between versions. If you need to know the data format for some specific version of this library, you can go to the github and switch to the tag version you're on. Then go into the data folder and look at the data to find the format. Don't look into the template folder since it isn't up-to-date.

    If you need help or have questions, you can talk to me in my discord.

    Table of Contents


    There are various ways you can add genshin-db to your project. Each has their pros and cons.


    Install this package into your project with:

    npm install genshin-db@latest

    Start with:

    const genshindb = require('genshin-db');

    Once a new version of genshin-db comes out, you'll have to update using:

    npm install genshin-db@latest

    Make sure to check the releases page for any possible breaking changes between versions.



    genshin-db api


    Each piece of data is sorted into folders for example characters or talents. The API used to search these folders are called query functions. Additionally, options can be passed into these query functions which can expand the searchable subject or change the return result.

    You can retrieve the entire list of data in a folder by passing in 'names' as the query and add matchCategories: true as a query option. For example genshindb.characters('names', { matchCategories: true }); will return an array of the names (string) of every single character. verboseCategories: true can be added to the options in order for it to return an array of data objects instead.

    There is a function genshindb.addData for adding custom data but there is no documentation for it yet. I plan to simplify this function further later.

    Query Options

    Each query function can be augmented by various options.

    The following are the default options that the library begins with:

        dumpResult: false, // The query result will return an object with the properties: { query, folder, match, matchtype, options, filename, result }.
        matchNames: true, // Allows the matching of names.
        matchAltNames: true, // Allows the matching of alternate or custom names.
        matchAliases: false, // Allows the matching of aliases. These are searchable fields that returns the data object the query matched in.
        matchCategories: false, // Allows the matching of categories. If true, then returns an array if it matches.
        verboseCategories: false, // Used if a category is matched. If true, then replaces each string name in the array with the data object instead.
        queryLanguages: ["English"], // Array of languages that your query will be searched in.
        resultLanguage: "English" // Output language that you want your results to be in.
        transliterate: false // UNIMPLEMENTED. Allows the English alphabet to be used to match against words/characters in other languages.

    Check the Query Option wiki page for detailed explanation and examples on what each options does.

    Supported languages options are: ChineseSimplified, ChineseTraditional, English, French, German, Indonesian, Japanese, Korean, Portuguese, Russian, Spanish, Thai, Vietnamese. Enum is provided. For example: genshindb.Language.English


    Normally if you use query functions, you can pass in options to override the default options once.

    If you want to change the default options for subsequent query function calls, then use genshindb.setOptions.


    genshindb.setOptions({ queryLanguages: ["English", "Spanish"] });
    console.log(genshindb.characters("Éter")); // no need to pass in options as parameter here to use spanish


    Gets the options that are set. The object returned is cloned and not referenced to the original option.

    Query Functions

    Query functions are the primary way to retrieve data.

    You can use the general folder search function genshindb.searchFolder(folder, query[, opts]) Or the more specific query functions genshindb.[folder](query[, opts])

    genshindb.achievementgroups(query[, opts]); genshindb.achievements(query[, opts]); genshindb.adventureranks(query[, opts]); genshindb.animals(query[, opts]); genshindb.artifacts(query[, opts]); genshindb.characters(query[, opts]); genshindb.constellations(query[, opts]); genshindb.crafts(query[, opts]);[, opts]); genshindb.elements(query[, opts]); genshindb.enemies(query[, opts]); genshindb.foods(query[, opts]); genshindb.geographies(query[, opts]); genshindb.materials(query[, opts]); genshindb.namecards(query[, opts]); genshindb.outfits(query[, opts]); genshindb.rarity(query[, opts]); genshindb.talents(query[, opts]); genshindb.weapons(query[, opts]); genshindb.windgliders(query[, opts]);


    You can find examples of query function usage in genshin-db here.


    There is an API for these query functions. It returns a JSON response if there is a result. Otherwise an empty response for no result.
    The API usually gets updated one or two days after the main package updates.
    Caution: stat functions from characters/enemies are not included. Currently there is no solution for this.



    Interactive App

    Web app for trying out genshin-db query functions. Leverages the API above.
    Features: manipulate options, preview JSON results, share generated API links, and preview images.

    GenshinDB Interactive

    Data not included

    I don't plan on adding any data related to events.
    If you need events data you can check out these two places:

    Adding Custom Names

    If you want to map your own search string to return some existing data, then you can! For example, the following code will allow you to search "Harem King" to retrieve the character data for Aether.

    genshindb.addAltName(genshindb.Language.English, genshindb.Folder.characters, "Harem King", "Aether");
    genshindb.characters("harem"); // returns data for Aether

    These do NOT persist if you restart your script.

    genshindb.addAltName(language, folder, altname, query)

    Adds the altname as a custom name to reach query inside the language/folder combination.

    Available languages.
    Available folders.

    altname is the custom name you want to add. Query functions will autocomplete against this.
    query is the name of the data you want to attach your custom altname to. It must be in the language you specified previously.

    Returns true or false depending on if your altname was successfully added or not.

    genshindb.removeAltNames(language, folder, altname)

    Removes the altname from a language/folder combination.

    Returns true or false depending on if your altname was successfully deleted or not.


    This is a built-in way to limit the kinds of altnames that can be added.

    limit is an object with the following type:

        maxLength?: number, // default is 100
        maxCount?: number // default is 1000

    maxLength: You can set the max character length limit for altnames to be added. If your character limit is 5, then altname "Drunk Bard" will not be added when you try to add it.
    maxCount: You can also set the max number of custom names allowed. This is to prevent accidents where you run out of memory.


    Currently using MIT License but I don't really care. Let me know if you need something more lax or free.


    The best way to contribute to this project is to write up feature requests in GitHub issues. Also join my discord show me what you've built so I know this is useful to people.

    My ambition for this library is to include most of the relevant genshin data so it can be downloaded and used easily with any project. Credits to GenshinData repo for the datamined files.

    If you just want to take the data and use it yourself, you are welcome to do so. All the data is in src/data. Minified data is generated in src/min. You can use the index in src/data/index to map between the data name and file name. The stats for character and weapon levels are calculated in src/getdata.js. If you need any help feel free to write an issue or jump into my discord and talk to me directly. I would appreciate it a lot if people showed me the projects they've done with the help of the parsed data.


    I made an index.d.ts file. It probably works.

    Here's a bunch of examples for typing:

    characters("names", { matchCategories: true }); // string[]
    characters("names", { matchCategories: true, verboseCategories: true }); // Character[]
    characters("names"); // Character | undefined
    characters("names", { matchCategories: false }); // Character | undefined
    characters("foobar"); // Character | undefined
    characters("foobar", { matchCategories: false }); // Character | undefined
    characters("foobar", { verboseCategories: true }); // Character | undefined
    characters("foobar", { matchCategories: true }); // Character | string[] | undefined
    characters("foobar", { matchCategories: true, verboseCategories: true }); // Character | Character[] | undefined

    Please write up an issue if something doesn't work.

    Distributions for Web/Node

    If you don't want to use the npm package, then you can take a look at the prebuilt distributions that can be used easily from web or in your Node project. Read the documentation about it here.


    If for some reason you want to customize genshin-db into your own webpack dist.

    First you'll need to clone this repo.

    If you want to build a webpack just do npm run build and it'll appear in the dist/genshindb.js. Then you can call all the query functions from above using genshindb as the variable. Or you can change the options in webpack.config.js to better fit how you want to use it.

    The distribution will be quite large. More than 15mb. If you wish to reduce the size of this, then you can remove the data for languages you don't need. Simply append a space-separated list of languages that you wish to ONLY include in the webpack.

    For example: npm run build english will produce a distribution in the dist folder with only the English genshin data.

    More examples: npm run build english chinesesimplified korean japanese, npm run build french german

    Available language names can be found in src/language.js file. Or you can scroll up to the setOptions section in this readme.

    If you want to specify only specific folders, then you can as well.

    For example: run build english characters weapons will produce a distribution with only English characters and weapons data.

    Available folder names can be found in src/folder.js file.

    Time and Space

    genshin-db is around 30mb or 6mb compressed. If you're serving static content, please do not send the entire package to the client. A web page receiving the entire webpack will take some time to load, which does not provide for the best user experience.

    My query functions aren't the fastest thing in existence. But it is fast enough that it doesn't really matter. Unless you're running the code on a real potato.

    for(let i = 0; i < 5000; i++) {
        tmp = genshindb.material('names', { matchCategories:true, verboseCategories:true, queryLanguages:['eng', 'jp', 'ko']} );
    // default: 1.043s

    You're likely not gonna have a problem unless you're handling thousands of queries per second with more than one query language enabled. Make an issue if you're actually having problems.


    npm i genshin-db

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