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5.0.2 • Public • Published


npm version Coverage Status Size License: MIT

Freezeframe.js is a library that pauses animated .gifs and enables them to animate on mouse hover / mouse click / touch event, or manually via class methods.

Version 4.x no longer requires or supports jQuery. If you want to use freezeframe as a jQuery plugin, check out freezeframe v3.0.10.


Freezeframe is now built in TypeScript! The library will still support usage in JavaScript, but if your project uses TypeScript, you'll have access to Freezeframe's type definitions, improved input validation, and depending on your IDE/text editor, autocompletion/intellisense.



If your project supports ES6 modules or commonjs modules, install via npm or yarn:


npm install freezeframe


yarn add freezeframe


If not, you can pull in the library from a CDN:

<script src=""></script>


Add freezeframe as a class name on the .gifs you want processed.
( You can optionally use a custom selector as shown in Advanced Usage. )

<img class="freezeframe" src="image.gif" />

It is also possible to put the .freezeframe class on a parent element containing as many gifs as you want:

<div class="freezeframe">
  <img src="image1.gif">
  <img src="image2.gif">
  <img src="image3.gif">


If your environment supports commonjs modules (require) or es6 module imports (import), you can import freezeframe like so:

// es/ts modules
import Freezeframe from 'freezeframe';

// or commonjs
const Freezeframe = require('freezeframe');

However, if you are using the CDN version, you can just access the global variable, Freezeframe.

Now time to Freeze those frames

new Freezeframe();

Advanced Usage

freezeframe.js exposes public methods to allow for more custom integration. You have the option of manually controlling when freezeframe triggers images, adds support elements, and attaches event handlers. You can also manually trigger and release animation on one image or a group of images. These methods are described in detail in the Methods section.

Example: trigger logo .gif and manually trigger / release animation:

// setup freezeframe instance with custom selector and options

const logo = new Freezeframe('#logo', {
  trigger: false

logo.start(); // start animation
logo.stop(); // stop animation
logo.toggle(); // toggle animation


  • selector

    type: string | Element | HTMLCollectionOf | NodeListOf
    default: ".freezeframe"

    The selector used to search for .gifs to freeze. Selector may either be passed as the first argument of the Freezeframe constructor, or as a property of the options object. You may pass a string selector or a DOM object. If a string is passed, we use querySelectorAll to query for the elements.

  • trigger

    type: string | boolean
    default: "hover"
    options: "hover", "click", false

    The trigger event to start animation for non-touch devices.

  • overlay

    type: boolean
    default: false

    Whether or not to display a play icon on top of the paused image.

  • responsive

    type: boolean
    default: true

    Whether or not to make the image responsive (100% width)

  • warnings

    type: boolean
    default: true

    Whether or not to console.warn if image doesn't appear to be a gif. When using gifs that don't end in .gif, or animated pngs, you may want to disable these.


  • Freezeframe(options)

    Create a new freezeframe object instance.
    Can be passed options. Strings will be interpreted as the selector option.

    // Default options
    new Freezeframe();
    // String as selector
    new Freezeframe('.foo');
    // DOM object as selector
    new Freezeframe(document.querySelector('.foo'));
    // Custom options
    new Freezeframe({
      selector: '.foo',
      trigger: 'click',
      overlay: true,
      responsive: false,
      warnings: false
    // Also valid syntax
    new Freezeframe('.foo', {
      trigger: 'click',
      overlay: true,
      responsive: false,
      warnings: false


  • start()

    Start animation, or restarts animation from the first frame if the .gif is already animating.

    // first, save a reference to your freezeframe instance
    const ff = new Freezeframe({
      trigger: false
  • stop()

    Stops animation.

  • toggle()

    Toggles animation based on its current state.

  • on(event, callback)

    Add event listeners to a freezeframe instance.

    • event

      type: string
      options: start|stop|toggle

    • callback

      type: function

      • items: array<freezeframe> | freezeframe
      • isPlaying: boolean

    For example:

    ff.on('start', (items) => {
      // do something on start
    ff.on('stop', (items) => {
      // do something on stop
    ff.on('toggle', (items, isPlaying) => {
      if (isPlaying) {
        // do something on start
      } else {
        // do something on stop

    And in TypeScript:

    import { Freeze } from 'freezeframe/types';
    ff.on('start', (items: Freeze[]) => {
      // do something on start
    ff.on('stop', (items: Freeze[]) => {
      // do something on stop
    ff.on('toggle', (items: Freeze[], isPlaying: boolean) => {
      if (isPlaying) {
        // do something on start
      } else {
        // do something on stop
  • destroy()

    Removes all event listeners, but leaves DOM intact.

    Use if you are concerned about memory leaks on your event listeners.



Assuming you have already read the instructions in the project root:

  • First, cd into the appropriate package directory
# start webpack dev server
npm start
# build the project and examples for gh-pages
npm run build
# run unit tests
npm test

Then commit your changes and submit your PR for review.


freezeframe.js is released under the terms of the MIT License.



npm i freezeframe

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  • nickforddesign