Lua Types for the Minecraft Mod Figura with TypeScriptToLua
Install package via any package manager
npm install -D figura-ts
Create a tsconfig.json
with at least these options:
{
"compilerOptions": {
"target": "ESNext",
"lib": ["ESNext"]
},
"tstl": {
"luaTarget": "5.2",
"luaLibImport": "require"
}
}
Put this line inside the source directory somewhere:
/// <reference types="figura-ts" />
Now you can code just like with lua, you can then compile the code with tstl
and use it
Currently no limitations, you can use all the features TypeScript and TypeScriptToLua provides
-
1.0.0
- inital version
-
1.0.1
- finished current GitHub transpile
- renamed some functions/types to fit GitHub code
- fixed some functions/namepspaces
-
1.0.2
- fixed some methods with no
this: void
but are required - ping functions do not need casting anymore
- added some Minecraft interfaces from their wiki for nameplates
- fixed some methods with no
-
1.1.0
- added more Minecraft interfaces
- Changed all type names to start with
Figura
to not cause any issues with other libraries (maybe) - updated for Figura 0.1.5
-
1.1.1
(unreleased bc I forgor 💀)- fixed raycast api
-
1.2.0
- events with lowercase name can be accessed as
FiguraLuaEvent
now - added types to
client:getTitle
,client:getSubtitle
andclient:getActionbar
- some return types with
LuaTable
now have specific types -
config
is not a generic anymore, but strict types can only be passed now - even more Minecraft related types added (not my high priority rn)
- events with lowercase name can be accessed as
This project is licensed under MIT License