discorduserbot

    1.0.0 • Public • Published

    Anshrk's user bot library

    Hello! This is a user bot library the allows
    for a lot more things than Discord.js.
    For example, this library allows you to access
    to everything a legit client does:
    like user notes, friend counts, 
    the defualt Discord tutorial,
    and everything else.
    This library is in a early state
    and needs more work.
    More functions will be added soon.
    

    Getting started

    Here's a small example of this library:

    const Discord = require("discord-user");
    const client = new Discord.Client("Token goes here.");
    
    client.on.ready = function() {
        console.log("Client online!");
    };
    
    client.on.message_create = function(message) {
        console.log(message);
    };

    Functions

    //                            The channel ID
    //                                  v
    client.fetchmessages(100, "794326789480120374");
    //                    ^
    //     The amount of messages you want
    
    
    //                 The guild ID
    //                       v
    client.getguild("794326789480120374");
    
    
    //               The server invite
    //                      v
    client.join_guild("invite-code", false);
    //                                 ^
    // Make this second parameter true if you want to use a http link, it's false by defualt
    
    
    //                    The guild ID
    //                          v
    client.leave_guild("794326789480120374");
    
    
    //                                The channel ID
    //                                      v
    client.send("Example message", "794326789480120374");
    //                  ^
    //      The message you want to send
    
    
    //                               Target message ID       The channel ID
    //                                       v                      v
    client.reply("Example message", "794339629553156116", "794326789480120374");
    //                  ^
    //      The message you want to send
    
    
    //                                              The channel ID
    //                                                    v
    client.delete_message("794339629553156116", "794329000897806387");
    //                           ^
    //                    Target message ID
    
    
    //             The channel ID
    //                    v
    client.type("794326789480120374");
    cleint.stopType();
    
    
    client.create_group(["person-id", "you can have up to 10", "(Including you)"]);
    //                                       ^
    //                  The people to be in the group when it's made
    
    
    client.leave_group("785986028955500596");
    //                          ^
    //                The group ID to leave
    
    
    //                        Person ID to be removed
    //                                   v
    client.remove_person_from_group("person-id", "785986028955500596");
    //                                                     ^
    //                                    Group ID to have someone removed from
    
    
    //                         The name
    //                            v
    client.rename_group("Example group name", "785986028955500596");
    //                                                  ^
    //                                      The group ID to be renamed
    
    
    //                      Name of the server
    //                             v
    client.create_server("Example server name", "2TffvPucqHkN");
    //                                                ^
    //                          The template of the server, it's set to the defualt
    //                                   server template when not set by you
    

    Keep in mind that all of these functions return Promises when they are finished with all the information about the action you just made execpt for type, stopType, delete_message, and leave_guild.

    Event listeners

    client.on.heartbeat_sent: function () { }, // Will be used when a heartbeat is sent from the client
    
    client.on.heartbeat_received: function () { }, // Will be used when a heartbeat is received from the client
    
    client.on.ready: function () { }, // Will be used when the client is ready and connected to the Discord WebSocket server
    
    client.on.message_create: function (message) { }, // Will be used when a message is created
    
    client.on.message_edit: function (message) { }, // Will be used when a message is edited
    
    client.on.message_delete: function (message) { }, // Will be used when a message is deleted
    
    client.on.message_delete_bulk: function (messages) { }, // Will be used when messages are deleted in bulk
    
    client.on.embed_sent: function (embed) { }, // Will be used when a embed is sent
    
    client.on.presence_update: function (user) { }, // Will be used when a users presence is updated
    
    client.on.sessions_replace: function (sessions) { }, // Will be used when sessions are replaced
    
    client.on.message_read: function (message) { }, // Will be used when you/the client read a message
    
    client.on.channel_update: function (channel) { }, // Will be used when a channel is updated
    
    client.on.guild_join: function (guild) { }, // Will be used when a guild is added to your user
    
    client.on.guild_leave: function (guild) { }, // Will be used when a guild is removed from your user

    Properties

    My library focuses on allowing you to access
    absolutely everthing a normal Discord client can.
    This means tons and tons of properties defining your client.
    

    Here are some of them:

    this.user_settings = user.user_settings; // An object full of properties of settings
    
    this.user = user.user // An object full of properties about the user like username etc
    
    this.tutorial = user.tutorial; // A property
    
    this.session_id = user.session_id; // String of random characters
    
    this.notes = user.notes; // An object that contains all the notes the user has on other people
    
    this.guild_join_requests = user.guild_join_requests // An array
    
    this.user_guild_settings = user.user_guild_settings; // An array of Objects
    
    this.relationships = user.relationships; // An array of Objects
    
    this.read_state = user.read_state; // An array of Objects
    
    this.private_channels = user.private_channels; // An array of Objects
    
    this.presences = user.presences; // An array of Objects
    
    this.guilds = user.guilds; // An array of Objects
    
    this.guild_experiments = user.guild_experiments; // An array containing arrays
    
    this.geo_ordered_rtc_regions = user.geo_ordered_rtc_regions; // An array of strings
    
    this.friend_suggestion_count = user.friend_suggestion_count; // An integer
    
    this.experiments = user.experiments; // An array containing arrays
    
    this.country_code = user.country_code; // A string
    
    this.consents = user.consents; // An Object containing objects
    
    this.connected_accounts = user.connected_accounts; // An array of Objects
    
    this.analytics_token = user.analytics_token; // A string
    
    this._trace = user._trace; // Stringified json

    Now here are those properties in a more readable form:

    this.user_settings = {
        timezone_offset: timezone-offset-goes-here, // (int)
        theme: 'dark',
        stream_notifications_enabled: true,
        status: 'invisible',
        show_current_game: true,
        restricted_guilds: [],
        render_reactions: true,
        render_embeds: true,
        native_phone_integration_enabled: true,
        message_display_compact: false,
        locale: 'locale-goes-here',
        inline_embed_media: true,
        inline_attachment_media: true,
        guild_positions: [Array],
        guild_folders: [Array],
        gif_auto_play: true,
        friend_source_flags: [Object],
        explicit_content_filter: 2,
        enable_tts_command: true,
        disable_games_tab: false,
        developer_mode: true,
        detect_platform_accounts: true,
        default_guilds_restricted: false,
        custom_status: null,
        convert_emoticons: true,
        contact_sync_enabled: false,
        animate_stickers: 0,
        animate_emoji: true,
        allow_accessibility_detection: false,
        afk_timeout: 600
    };
    this.user_guild_settings = [
        [Object], [Object], [Object],
        [Object], [Object], [Object],
        [Object], [Object], [Object],
        [Object], [Object], [Object],
        [Object], [Object], [Object],
        [Object], [Object], [Object],
        [Object], [Object], [Object],
        [Object], [Object]
    ];
    this.user = {
        verified: true,
        username: 'Sopur',
        premium: false,
        phone: null,
        nsfw_allowed: true,
        mobile: true,
        mfa_enabled: false,
        id: 'id-goes-here',
        flags: 0,
        email: 'email-goes-here',
        discriminator: 'discriminator-goes-here',
        desktop: true,
        avatar: 'avatar-goes-here',
    };
    this.tutorial = null;
    this.session_id = 'session_id-goes-here';
    this.relationships = [
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object]
    ];
    this.read_state = [
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
    ];
    this.private_channels = [
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
    ];
    this.presences = [
        [Object], [Object],
        [Object], [Object],
        [Object], [Object],
        [Object], [Object],
        [Object]
    ];
    this.notes = {
        'id-goes-here': 'note-goes-here',
    };
    this.guilds = [
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object], [Object], [Object],
        [Object], [Object]
    ];
    this.guild_join_requests = [];
    this.guild_experiments = [
        [Array], [Array], [Array],
        [Array], [Array], [Array],
        [Array], [Array], [Array],
        [Array], [Array], [Array],
        [Array], [Array], [Array],
        [Array], [Array]
    ];
    this.geo_ordered_rtc_regions = ['geo', 'ordered', 'rtc', 'regions', 'go', 'here'];
    this.friend_suggestion_count = 0;
    this.experiments = [
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array], [Array], [Array], [Array], [Array],
        [Array]
    ];
    this.country_code = 'country-goes-here';
    this.consents = { personalization: [Object] };
    this.connected_accounts = [[Object]];
    this.analytics_token = 'token-goes-here';
    this._trace = ["stringified-json"];

    What's new

    Added 5 new functions:
    - create_group
    - leave_group
    - remove_person_from_group
    - rename_group
    - create_server
    Documention for these functions are shown above,
    and in the source.
    

    Install

    npm i discorduserbot

    DownloadsWeekly Downloads

    8

    Version

    1.0.0

    License

    GNU

    Unpacked Size

    57.2 kB

    Total Files

    10

    Last publish

    Collaborators

    • anshrk