concurrent-request

1.0.2 • Public • Published

Concurrent Request

Simple request pooling with backoff strategies and jitter.

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Usage

const Pool = require('concurrent-request')
const opts = {
  interval: (count) => Math.pow(2, count) * 1000, // exponentional backoff
  jitter: 1000, // 1 second range of jitter (+/- .5 seconds)
  size: 5, // At most 5 active connections
  tries: 5, // Give up after retrying 5 times
  handler: function (e, resp, body, cb) {
    if(e) { return cb(e); } // Retry if connection fails
    if(resp.code === 429) { return cb(new Error('rate limited')); } // retry
    return cb(null); // The request succeeded
  }
}
var request = new Pool(opts);
 
request({ uri: 'http://example.foo', method: 'GET', json: true }, function (e, body) {
  if(e) {
    return e.forEach((err) => console.error(err));
  }
  console.log(JSON.stringify(body));
});

API

var request = new Pool(opts)

Create a new pool of request handlers. This pool will limit the number of concurrent requests made through the pool, along with retrying failed requests with backoff and jitter, making your application super friendly to remote APIs.

opts is required and is an object of the form:

{
  jitter: Number, // See below for more information
  size: Number, // The maximum number of concurrent requests
  tries: Number, //
  interval: Function, // See below for more information
  handler: Function, // See below for more information
}
  • interval - A function that computes the number of milliseconds to wait before retrying a request. For example (count) => Math.pow(2, count) * 1000 would retry after 2 seconds, then 4, then 8, then 16, and so on. This defaults to () => 0 (retry immediately).
  • jitter - A number that determines the amount of random jitter to apply to the retry interval. If you specify 1000 for example, you will end up with +/- 500ms. The reason for this is to prevent all size of your concurrent requests from failing and retrying at the same exact time putting strain on the API endpoint you are hitting. The algorithm used to compute the jitter is: interval + jitter * (Math.random() - .5). This value will default to 0 (which means no jitter).
  • size - The maximum number of concurrent requests. Defaults to Infinity.
  • handler - A function that determines when the library should attempt to retry. This method signature should be: function (e, resp, body, cb) where e, resp, and body are the values received from request and the cb is an error first callback. If you invoke the callback with an error, the library will retry the request. Otherwise it will treat the request as succesful. Defaults to () => cb(e)
  • tries - The number of times this library should re-attempt a request. Defaults to 0.

request(opts, function callback(e, resp, body) {})

This method accepts an opts object, which is the same exact opts accepted by the request module itself.

When invoked, this function will queue the request. When the number of concurrent requests drops below the size threshold specified in the constructor, the library will work through this queue.

Once the request has either failed tries times or completed, callback will be invoked. If the request failed, e will be an array of all errors returned by the handler. Otherwise resp and body will be the same as you would get from the request library.

Note: we do not support any other way of invoking the underlying request object at this time. Streams are not supported.

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Install

npm i concurrent-request

Weekly Downloads

47

Version

1.0.2

License

AGPL-3.0

Last publish

Collaborators

  • retrohack3r