Unity Standalone File Browser
A simple wrapper for native file dialogs on Windows/Mac/Linux.
- Works in editor and runtime.
- Open file/folder, save file dialogs supported.
- Multiple file selection.
- File extension filter.
- Mono/IL2CPP backends supported.
- Linux support by Ricardo Rodrigues.
- Basic WebGL support.
Example usage:
// Open filevar paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false); // Open file asyncStandaloneFileBrowser.OpenFilePanelAsync("Open File", "", "", false, (string[] paths) => { }); // Open file with filtervar extensions = new [] { new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ), new ExtensionFilter("Sound Files", "mp3", "wav" ), new ExtensionFilter("All Files", "*" ),};var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", extensions, true); // Save filevar path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", ""); // Save file asyncStandaloneFileBrowser.SaveFilePanelAsync("Save File", "", "", "", (string path) => { }); // Save file with filtervar extensionList = new [] { new ExtensionFilter("Binary", "bin"), new ExtensionFilter("Text", "txt"),};var path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", extensionList);
See Sample/BasicSampleScene.unity for more detailed examples.
Mac Screenshot
Windows Screenshot
Linux Screenshot
Notes:
-
Windows
- Requires .NET 2.0 api compatibility level
- Async dialog opening not implemented, ..Async methods simply calls regular sync methods.
- Plugin import settings should be like this;
-
Mac
- Sync calls are throws an exception at development build after native panel loses and gains focus. Use async calls to avoid this.
WebGL:
- Basic upload/download file support.
- File filter support.
- Not well tested, probably not much reliable.
- Since browsers require more work to do file operations, webgl isn't directly implemented to Open/Save calls. You can check CanvasSampleScene.unity and canvas sample scripts for example usages.
Live Demo: https://gkngkc.github.io/