canvas-sketch-render-service

0.2.6 • Public • Published

canvas-sketch-render-service

A HyperSource service based on HyperDrive that converts a Canvas Sketch project into production bundle delivered back to you in a HyperDrive archive.

Installation

$ npm install canvas-sketch-render-service

or (see usage)

$ npx canvas-sketch-render-service [options]

Usage

canvas-sketch-render-service can be used in various ways. The service can be started by running the canvas-sketch-render-service command with a few arguments or by using the module directly to create and run your own server.

Command Line

usage: canvas-sketch-render-service [-hDV] [options]

where options can be:

  -r, --registry <path>   Path to HyperDrive registry
  -d, --data <path>       Path to where temporary data cache
  -p, --port <port>       Server port to listen on
  -H, --host <host>       Server host to listen on
  -D, --debug             Enable debug output
  -h, --help              Show this message
  -V, --version           Show program version

Start a server running on port 3000 by running:

$ canvas-sketch-render-service --port 3000

By default the command line program will create and access a registry at ./canvas-sketch-registry if one is not supplied. The path should point to a HyperDrive instance where the key and secret_key files are accessible. If you need to supply your own registry where the keys are not living along the SLEEP files, then you will need to consume the module.

Set the path to a HyperDrive instance

$ canvas-sketch-render-service --port 3000 --registry data
Using registry at /home/werle/repos/canvas-sketch-render-service/data
Using TMPDIR at /tmp
CanvasSketch render server listening on ws://127.0.0.1:3000

Module

The server can be started programmatically by using the module code directly.

const { createServer } = require('canvas-sketch-render-service')
const hyperdrive = require('hyperdrive')
const ram = require('random-access-memory')
 
const registry = hyperdrive('/path/to/drive', getHyperDriveOptions())
const server = createServer({ registry })
 
server.listen(3000, (err) => {
  console.log(err);
  console.log('listening on', server.address());
})

API

server = createServer(opts)

Create a new canvas-sketch-render-service server where opts can be

{
  registry: Object, // A HyperDrive instance that will be the registry
  server: Object, // An optional HTTP server for the WebSocket server
  tmpdir: String, // Path to a temporary data cache directory
}

Client API

Users can submit a new sketch to be built by opening up a WebSocket to /:key where :key is a hex encoded 64 character long string that represents the public key of the HyperDrive archive that contains the assets.

const key = drive.key.toString('hex')
const socket = new WebSocket(`ws://your-domain.com/${key}`)

The socket connection should be a pure hypercore-protocol replication stream. The client should replicate the HyperDrive archive associated with the public key in the URI.

stream.pipe(socket).pipe(stream)

The 'handshake' event indicates that the service has established a channel and provides a response key to read output from the service. The client should replicate the response archive from the server. This has the final built sketch!

stream.on('handshake', () => {
  const response = hyperdrive(ram, stream.remoteUserData)
  response.replicate({ stream, live: true })
})

The server should send the built asset to the response archive. The client can listen for the 'update' event which should indicate the server has sent the built sketch.

response.on('update', () => {
  response.readFile('index.html', (err, buf) => {
    console.log(buf.toString() // '<!doctype html><html lang=en><meta char ...'
  })
})

Example

Below is a simple example of an in memory registry and canvas-sketch-render-service server.

Server

const { createServer } = require('canvas-sketch-render-service')
const hyperdrive = require('hyperdrive')
const ram = require('random-access-memory')
 
const registry = hyperdrive(ram)
const server = createServer({ registry })
 
registry.ready(() => {
  registry.writeFile('dat.json', JSON.stringify({
    title: 'A Canvas Sketch Rendering Service',
    description: 'Try me out',
  }))
})
 
server.listen(3000, (err) => {
  console.log(err);
  console.log('listening on', server.address());
})

Client

The client example bundles a sketch and sends it to the server. The response is then written to disk.

const hyperdrive = require('hyperdrive')
const WebSocket = require('simple-websocket')
const mkdirp = require('mkdirp')
const pify = require('pify')
const pump = require('pump')
const ram = require('random-access-memory')
const fs = require('fs')
 
const bundle = hyperdrive(ram)
 
bundle.ready(async () => {
  const key = bundle.key.toString('hex')
  const socket = new WebSocket(`ws://localhost:3000/${key}`)
 
  bundle.writeFile('package.json', Buffer.from(`
    {
      "name": "my-sample-sketch",
      "version": "1.0.0",
      "description": "",
      "main": "index.js",
      "author": "",
      "license": "ISC",
      "dependencies": {
        "canvas-sketch": "^0.3.0",
        "canvas-sketch-util": "^1.8.0",
      }
    }
  `))
 
  bundle.writeFile('index.js', Buffer.from(`
    const canvasSketch = require('canvas-sketch');
 
    // Sketch parameters
    const settings = {
      dimensions: 'a4',
      pixelsPerInch: 300,
      units: 'in'
    };
 
    // Artwork function
    const sketch = () => {
      return ({ context, width, height }) => {
        // Margin in inches
        const margin = 1 / 4;
 
        // Off-white background
        context.fillStyle = 'hsl(0, 0%, 98%)';
        context.fillRect(0, 0, width, height);
 
        // Gradient foreground
        const fill = context.createLinearGradient(0, 0, width, height);
        fill.addColorStop(0, 'cyan');
        fill.addColorStop(1, 'orange');
 
        // Fill rectangle
        context.fillStyle = fill;
        context.fillRect(margin, margin, width - margin * 2, height - margin * 2);
      };
    };
 
    // Start the sketch
    canvasSketch(sketch, settings);
  `)
 
  const stream = bundle.replicate({ live: true }).once('handshake', onhandshake)
  pump(stream, socket, stream)
 
  function onhandshake() {
    console.log('Handshake complete')
    const response = hyperdrive(ram, stream.remoteUserData, { sparse: true })
 
    response.replicate({ stream, live: true })
    response.on('update', onupdate)
 
    console.log('Waiting for response from server')
    async function onupdate() {
      const output = path.resolve(__dirname, 'build/')
      await pify(mkdirp)(output)
 
      const reader = response.createReadStream('index.html')
      const writer = fs.createWriteStream(path.resolve(output, 'index.html'))
 
      pump(reader, writer)
    }
  }
})

Browser Preview

The canvas-sketch-render-service server also runs hyperdrive-http middleware over the supplied registry. All submissions are stored in the registry indexed by their public key.

Below is an example of an archive made available over HTTP:

http://localhost:3000/a9143642ef9afeb7b414af89a183f779c520417f006ef5f623d42040bb3ceeda

License

MIT

Package Sidebar

Install

npm i canvas-sketch-render-service

Weekly Downloads

2

Version

0.2.6

License

MIT

Unpacked Size

17.6 kB

Total Files

5

Last publish

Collaborators

  • werle