Barc is a barcode library for 1D barcodes rendered using node-canvas. The plan is to suport at least Code2of5, Code39 and Code128 of whitch Code2of5 and Code128 are usable. It might not be 100% to specification in all cases but it works for most applications
$ npm install barc
This library let's you define the size of the resulting image and that might lead to unreadable barcodes if you don't make enough room for it. The same goes for border and padding. If the smallest bar don't fit the resolution used then you will defenitely have issues. This will also apply if you add rotation which makes it hard for the graphics library and any printers to draw well defined lines. Try and see what fit your requirements.
var Barc =barc =fs = ;//create a 300x200 px image with the barcode 1234var buf = barc;fs;
More examples are placed in ./examples. Most produce one or more png images.
Constructor which enables you to set common options for all generated barcodes.
(The MIT License)
Copyright (c) 2011 Peter Magnusson <email@example.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.