@windmillcode/wml-three
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19.2.11000 • Public • Published

WML Three

starlightViewModes.switchTofunction h(){const t=window.location.hash;document.querySelectorAll(".starlight-view-modes-switcher-a").forEach(e=>{e.href&&(e.href=e.href.split("#")[0]+t)})}h();window.addEventListener("hashchange",h);The WML Three.js library provides a streamlined way to integrate Three.js into your applications. THIS LIBRARY DOES NOT DEPEND ON ANGULAR SO YOU CAN USE IN ANY PROJECT, Astro, React, Svelte, Vue, Next.js, etc. It offers a set of classes and utilities that simplify the creation and management of 3D scenes, renderers, cameras, controls, lights, objects, and animations. This library is designed to help developers quickly set up interactive 3D graphics without dealing with the boilerplate code typically associated with Three.js.

Installation

Section titled “Installation”Terminal window

npm install -s --verbose @windmillcode/wml-three @windmillcode/wml-components-base three

Roadmap

Section titled “Roadmap”[ ] multiple renderers need to be able to accurately choose the correct object from the mouse[ ] examples with the effect composers[ ] any unifed and comphesive progress loader for all features in a threejs prop

Caveats

Section titled “Caveats”must set in tsconfig.json compilerOptions

"noImplicitAny": false,
"skipLibCheck": true

also when you know a property exists on an object you must use @ts-ignore and debug the property to make sure until we can have more advanced typescript types, for our classes we provide getters for different types of the same property but for threejs objects thats harder if not impossible to dosometimes it seems there is a resize needed in order to see the threejs scene. you need to set a delay now before calling WMLThreeProps.init because there seems to be an issue with Angular v19 where the height of the element will be 0 before initial navigation of an element. It might be we have to listen for the resize on the element itselfensure you are using the exact version that this package is using or you might get severe type errors, these can be ignored as fundamental changes in three.js features truly require you to change the version but if you can get past types that will be great

Usage

Section titled “Usage”

Getting Started

Section titled “Getting Started”<iframe src="https://stackblitz.com/edit/stackblitz-starters-aspfhh?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Animating Elements

Section titled “Animating Elements”<iframe src="https://stackblitz.com/edit/stackblitz-starters-sl8aiv?ctl=1&embed=1&file=src%2F2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Adding An Inspector

Section titled “Adding An Inspector”<iframe src="https://stackblitz.com/edit/stackblitz-starters-qphv3p?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Multiple Renderers

Section titled “Multiple Renderers”<iframe src="https://stackblitz.com/edit/stackblitz-starters-bqlvmz?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Section titled “Different Light Types”<iframe src="https://stackblitz.com/edit/stackblitz-starters-5nz35n?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Section titled “Selecting Objects With Your Mouse”<iframe src="https://stackblitz.com/edit/stackblitz-starters-ytjej6?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Section titled “Loading Various Types of Models”<iframe src="https://stackblitz.com/edit/stackblitz-starters-wcn5sj?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Disable Features

Section titled “Disable Features”<iframe src="https://stackblitz.com/edit/stackblitz-starters-uu793c?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

Full Example

Section titled “Full Example”<iframe src="https://stackblitz.com/edit/stackblitz-starters-3vagtl?ctl=1&embed=1&file=src%2Fmain.ts&theme=dark" style="width: 100%; height: calc(500/16 * 1em) !important;"></iframe>

References

Section titled “References”

WMLThreeProps

Section titled “WMLThreeProps”

Property Type Description
renderers Array<any | Renderer> List of renderers used in the application, defaulting to a WebGLRenderer with antialiasing enabled. It is an array because effect composers are renderers
rendererParentElement HTMLElement The DOM element to which the renderer’s canvas will be appended. Defaults to document.body.
scenes Array<Scene> Array of Three.js scenes. Defaults to a single new Scene.
cameras Array<Camera> List of cameras used in the scenes.
controls Array<Controls<any>> Array of control mechanisms like OrbitControls for user interaction.
inspectors Array<InspectorOptions> Configuration for GUI inspectors like DatGUI or LilGUI, including options for real-time parameter adjustments.
lights Array<WMLThreeLightProps> List of light configurations, each containing a THREE.Light object and related properties like helpers and shadow helpers.
rayCasters Array<WMLThreeRayCasterProps> Raycaster configurations used for detecting user interactions with objects in the scene.
objects Array<WMLThreeObjectProps> List of object configurations, including geometries, materials, meshes, and textures.
clock Clock Three.js Clock object used for tracking time in animations.
animateFunctions Array<Function> List of custom functions to be called on each frame of the animation loop. Each function receives an object containing the Clock as a parameter.

Methods

Section titled “Methods”

Method Return Type Description
init(props?) Promise<void> Initializes the Three.js environment with optional parameters to enable or disable specific initialization steps like cameras, controls, lights, objects, and animations.
preCheck() void Performs preliminary checks to ensure that the environment supports Three.js (e.g., checking for the presence of the document object).
animate() void Default animation loop function that calls all functions in animateFunctions and renders the current scene with the current camera for every renderer in the renderers array.
initRenderers() void Appends the renderer’s canvas to the rendererParentElement and sets up initial renderer configurations like size, pixel ratio, and shadow map settings.
initCameras(props?) void Initializes cameras with optional parameters like field of view angle, near and far clipping planes.
initControls() void Sets up user interaction controls, such as OrbitControls, associated with the current camera and renderer.
initLights() void Adds lights to the scene based on the configurations in lights, including optional helpers and shadow helpers for debugging and visualization.
initObjects() Promise<void> Loads and adds objects to the scene, handling both regular meshes and loaded assets like textures and GLTF models.
initInspectors() void Initializes GUI inspectors for real-time parameter adjustments during development.
initRayCasters() void Sets up raycasters for detecting user interactions with objects in the scene, including event listeners for pointer movements.
listenForWindowResize() void Adds an event listener to handle window resizing, updating camera aspects and renderer sizes accordingly.
getRendererParentDetails() { width: number; height: number; } Retrieves the dimensions of the rendererParentElement to configure renderer and camera settings.
getCurentScene() Scene Returns the current scene being used.
getCurentCamera() Camera Returns the current camera being used.
getCurrentRenderer() Renderer Returns the current renderer being used.
getCurrentControls() Controls<any> Returns the current control mechanism being used.
getCurrentRayCaster() WMLThreeRayCasterProps Returns the current raycaster configuration being used.

InspectorOptions

Section titled “InspectorOptions”

Property Type Description
gui DatGUI | LilGUI An instance of the GUI inspector to be used for real-time adjustments of properties on three js objects.
values { [key: string]: InspectorOption } Configuration options for the inspector, including values and change handlers.
options { [key: string]: any } Internal state management for the inspector options.

InspectorOption Section titled “InspectorOption”

Property Type Description
value any The initial value of the option to be controlled via the inspector.
onChange (value: any, init: boolean) => void Optional function to be called when the value changes.
min number Optional minimum value for numerical controls.
max number Optional maximum value for numerical controls.

WMLThreeCommonProps

Section titled “WMLThreeCommonProps”

Property Type Description
scene Scene Getter and setter for the current scene.
camera Camera Getter and setter for the current camera.
renderer WebGLRenderer Getter and setter for the current renderer.
control OrbitControls Getter and setter for the current control mechanism, specifically OrbitControls.
Method Return Type Description
updateCameraPosition(props?) void Updates the camera’s position and optionally its orientation using lookAt. Also updates controls if applicable.

WMLThreeObjectProps

Section titled “WMLThreeObjectProps”

Property Type Description
geometries Array<BufferGeometry> List of geometries to be used in creating meshes.
materials Array<Material | Material[]> List of materials or arrays of materials for the meshes.
meshes Array<Object3D | GLTF | CSS2DObject> List of meshes or loaded models to be added to the scene.
textures Array<WMLThreeTexturesProps> List of texture configurations to be loaded and applied to materials or meshes.
regularMeshes Array<Mesh> Returns the array as type Mesh from the meshes property.
gltfMeshes Array<GLTF> Returns the array as type GLTF from the meshes property.
css2dMeshes Array<CSS2DObject> Returns the array as type CSS2DObject from the meshes property.
instancedMeshes Array<InstancedMesh> Returns the array as type InstancedMesh from the meshes property.

WMLThreeCommonObjectProps

Section titled “WMLThreeCommonObjectProps”

Property Type Description
geometry BufferGeometry Getter and setter for the primary geometry of the object.
material Material | Material[] Getter and setter for the primary material(s) used by the object.
mesh Object3D | GLTF | CSS2DObject Getter and setter for the primary mesh or model used by the object.
regularMesh Mesh Getter and setter for the regular mesh from the meshes property.
gltfMesh GLTF Getter and setter for the GLTF mesh from the meshes property.
css2dMesh CSS2DObject Getter and setter for the CSS2DObject from the meshes property.
instancedMesh InstancedMesh Getter and setter for the instanced mesh from the meshes property.
texture WMLThreeTexturesProps Getter and setter for the primary texture configuration of the object.

Methods

Section titled “Methods”

Name Signature Description
toggleShadow (props: {cast?: boolean, receive?: boolean}) => void Toggles the shadow casting and receiving properties of the regularMesh based on the provided arguments.
makeModelLieFlat () => void Rotates the regularMesh so that it lies flat, intended for use with planes.
createMesh (geometry: BufferGeometry, material: Material) => Mesh Creates and returns a new Mesh object using the provided geometry and material.

WMLThreeLightProps

Section titled “WMLThreeLightProps”

Property Type Description
light Light The Three.js light object to be added to the scene.
addHelper boolean Flag indicating whether to add a helper object for visualizing the light. The helper class is based on the class of the light property
helper Object3D The helper object associated with the light, if any.
addShadowHelper boolean Flag indicating whether to add a shadow camera helper for debugging shadows. its class is the CameraHelper
shadowHelper CameraHelper The shadow camera helper associated with the light’s shadow camera, if any.
Method Return Type Description
toggleShadow(props?) void Toggles the shadow casting and receiving properties of the light.
updateCamera() void Updates the light’s shadow camera projection matrix and associated helpers.

WMLThreeTexturesProps

Section titled “WMLThreeTexturesProps”

Property Type Description
manager LoadingManager The loading manager to manage multiple texture loading operations.
group Array<TextureLoadOption> Array of texture load options, each containing URL, loader, and optional callbacks for load events.

TextureLoadOption

Section titled “TextureLoadOption”

Property Type Description
url string The URL of the texture to be loaded.
loader Loader The loader instance to use for loading the texture.
onLoad (data: any) => void Optional callback function to be called upon successful loading.
onProgress (event: ProgressEvent) => void Optional callback for progress updates during loading.
onError (err: unknown) => void Optional callback to handle errors during loading.

WMLThreeRayCasterProps

Section titled “WMLThreeRayCasterProps”

Property Type Description
raycaster Raycaster The Three.js Raycaster instance used for detecting intersections.
mousePosition Vector2 The normalized mouse position used for raycasting calculations.
hasMouseEnteredRenderer boolean Flag to indicate whether the mouse has entered the renderer area, used to optimize raycasting checks.
Name Signature Description
intersectCallback (intersects: Intersection<Object3D<Object3DEventMap>>[]) => void Callback function to handle the results of raycasting intersections.

Changelog

Section titled “Changelog”

v18.2.4100 [9/19/24]

Section titled “v18.2.4100 [9/19/24]”first version of library

v18.2.4200 [9/20/24]

Section titled “v18.2.4200 [9/20/24]”[BREAKING CHANGE] all references that started with WMLCommonThree are now WMLThreeCommon all references to addRendererToDOM are now initRenderers

[UPDATE] added CSS2DRenderer support to support html elements in three.js

v18.2.4200 [9/21/24]

Section titled “v18.2.4200 [9/21/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.5001 [9/22/24]

Section titled “v18.2.5001 [9/22/24]”updated package to reflect the version 18.2.5 of @angular/core package

v18.2.6000 [10/1/24]

Section titled “v18.2.6000 [10/1/24]”updated package to reflect the version 18.2.6 of @angular/core package

v18.2.7000 [10/2/24]

Section titled “v18.2.7000 [10/2/24]”updated package to reflect the version 18.2.7 of @angular/core package

v18.2.7001 [10/6/24]

Section titled “v18.2.7001 [10/6/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.7010 [10/9/2024 11:43:22 AM EST]

Section titled “v18.2.7010 [10/9/2024 11:43:22 AM EST]”[UPDATE] projects/wml-three/package.json updated @types/three and three dependencies from 0.168.0 to 0.169.0 . This brings you up to speed with the latest Three.js improvements.

[UPDATE] projects/wml-three/src/lib/models.ts added support for InstancedMesh . Now you can access instancedMeshes and instancedMesh for handling instanced meshes, making your rendering more efficient.

[PATCH] projects/wml-three/src/lib/models.ts added makeModelLieFlat() method. This helps you easily rotate plane meshes to lie flat, useful for flat objects like floors or ground planes.

[PATCH] projects/wml-three/tsconfig.lib.json added skipDefaultLibCheck and skipLibCheck for skipping certain library type checks, which should help with invalid typescript errors

v18.2.7020 [10/10/24]

Section titled “v18.2.7020 [10/10/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.8000 [10/10/24]

Section titled “v18.2.8000 [10/10/24]”updated package to reflect the version 18.2.8 of @angular/core package

v18.2.8000 [10/11/24]

Section titled “v18.2.8000 [10/11/24]”updated package to reflect the version 18.2.8 of @angular/core package

v18.2.8001 [10/11/24]

Section titled “v18.2.8001 [10/11/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.9000 [10/23/24]

Section titled “v18.2.9000 [10/23/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.10000 [10/31/24]

Section titled “v18.2.10000 [10/31/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.11000 [11/7/24]

Section titled “v18.2.11000 [11/7/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.12000 [11/15/24]

Section titled “v18.2.12000 [11/15/24]”updated package to conform with @windmillcode/wml-components-base

v18.2.12001 [11/17/24]

Section titled “v18.2.12001 [11/17/24]”updated package to conform with @windmillcode/wml-components-base

v19.0.0 [11/19/24]

Section titled “v19.0.0 [11/19/24]”updated package to conform with @windmillcode/wml-components-base

v19.0.3 [11/20/24]

Section titled “v19.0.3 [11/20/24]”updated package to conform with @windmillcode/wml-components-base

v19.0.4 [11/26/24]

Section titled “v19.0.4 [11/26/24]”updated package to conform with @windmillcode/wml-components-base

v19.0.1000 [11/26/24]

Section titled “v19.0.1000 [11/26/24]”updated package to conform with @windmillcode/wml-components-base

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