@panter/react-native-arkit

0.2.3 • Public • Published

react-native-arkit

npm version npm downloads

React Native binding for iOS ARKit.

Tutorial: How to make an ARKit app in 5 minutes using React Native

Sample Project: https://github.com/HippoAR/ReactNativeARKit

Note: ARKit is only supported by devices with A9 or later processors (iPhone 6s/7/SE/8/X, iPad 2017/Pro) on iOS 11. You also need Xcode 9 to build the project.

Getting started

$ npm install react-native-arkit --save

Mostly automatic installation

$ react-native link react-native-arkit

Manual installation

iOS

  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modulesreact-native-arkit and add RCTARKit.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRCTARKit.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)<

Usage

A simple sample React Native ARKit App

// index.ios.js

import React, { Component } from 'react';
import { AppRegistry, View } from 'react-native';
import { ARKit } from 'react-native-arkit';

export default class ReactNativeARKit extends Component {
  render() {
    return (
      <View style={{ flex: 1 }}>
        <ARKit
          style={{ flex: 1 }}
          debug
          planeDetection
          lightEstimation
          onPlaneDetected={console.log} // event listener for plane detection
          onPlaneUpdate={console.log} // event listener for plane update
        >
          <ARKit.Box
            position={{ x: 0, y: 0, z: 0 }}
            shape={{ width: 0.1, height: 0.1, length: 0.1, chamfer: 0.01 }}
          />
          <ARKit.Sphere
            position={{ x: 0.2, y: 0, z: 0 }}
            shape={{ radius: 0.05 }}
          />
          <ARKit.Cylinder
            position={{ x: 0.4, y: 0, z: 0 }}
            shape={{ radius: 0.05, height: 0.1 }}
          />
          <ARKit.Cone
            position={{ x: 0, y: 0.2, z: 0 }}
            shape={{ topR: 0, bottomR: 0.05, height: 0.1 }}
          />
          <ARKit.Pyramid
            position={{ x: 0.2, y: 0.15, z: 0 }}
            shape={{ width: 0.1, height: 0.1, length: 0.1 }}
          />
          <ARKit.Tube
            position={{ x: 0.4, y: 0.2, z: 0 }}
            shape={{ innerR: 0.03, outerR: 0.05, height: 0.1 }}
          />
          <ARKit.Torus
            position={{ x: 0, y: 0.4, z: 0 }}
            shape={{ ringR: 0.06, pipeR: 0.02 }}
          />
          <ARKit.Capsule
            position={{ x: 0.2, y: 0.4, z: 0 }}
            shape={{ capR: 0.02, height: 0.06 }}
          />
          <ARKit.Plane
            position={{ x: 0.4, y: 0.4, z: 0 }}
            shape={{ width: 0.1, height: 0.1 }}
          />
          <ARKit.Text
            text="ARKit is Cool!"
            position={{ x: 0.2, y: 0.6, z: 0 }}
            font={{ size: 0.15, depth: 0.05 }}
          />
          <ARKit.Model
            position={{ x: -0.2, y: 0, z: 0, frame: 'local' }}
            model={{
              file: 'art.scnassets/ship.scn', // make sure you have the model file in the ios project
              scale: 0.01,
            }}
          />
        </ARKit>
      </View>
    );
  }
}

AppRegistry.registerComponent('ReactNativeARKit', () => ReactNativeARKit);

Components

<ARKit />

Props
Prop Type Default Note
debug Boolean false Debug mode will show the 3D axis and feature points detected.
planeDetection Boolean false ARKit plane detection.
lightEstimation Boolean false ARKit light estimation.
Events
Event Name Returns Notes
onPlaneDetected { id, center, extent } When a plane is first detected.
onPlaneUpdate { id, center, extent } When a detected plane is updated
Static methods
Method Name Arguments Notes
snapshot
snapshotCamera Take a screenshot without 3d models (will save to Photo Library)
getCameraPosition Get the current position of the ARCamera
focusScene Sets the scene's position/rotation to where it was when first rendered (but now relative to your device's current position/rotation)
hitTestPlanes point, type check if a plane has ben hit by point ({x,y}) with detection type (any of ARKit.ARHitTestResultType). See https://developer.apple.com/documentation/arkit/arhittestresulttype?language=objc for further information
hitTestSceneObjects point check if a scene object has ben hit by point ({x,y})

<ARKit.Box />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { width, height, length, chamfer }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Sphere />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { radius }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Cylinder />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { radius, height }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Cone />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { topR, bottomR, height }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Pyramid />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { width, height, length }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Tube />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { innerR, outerR, height }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Torus />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { ringR, pipeR }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Capsule />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { capR, height }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Plane />

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
shape { width, length }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Text />

Props
Prop Type
text String
position { x, y, z }
eulerAngles { x, y, z }
font { name, size, depth, chamfer }
material { diffuse, metalness, roughness, lightingModel }

<ARKit.Model />

SceneKit only supports .scn and .dae formats.

Props
Prop Type
position { x, y, z }
eulerAngles { x, y, z }
model { file, node, scale, alpha }

Contributing

If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome! Submit a pull request and see CONTRIBUTING.md for guidelines.

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Install

npm i @panter/react-native-arkit

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Version

0.2.3

License

MIT

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Collaborators

  • dejvczernin
  • voytech
  • macrozone
  • claudiocro
  • blurri