Use this SDK to add real-time video, audio and data features to your React Native app. By connecting to a self- or cloud-hosted LiveKit server, you can quickly build applications like interactive live streaming or video calls with just a few lines of code.
[!NOTE] This is v2 of the React-Native SDK. When migrating from v1.x to v2.x you might encounter a small set of breaking changes. Read the migration guide for a detailed overview of what has changed.
npm install @livekit/react-native @livekit/react-native-webrtc
yarn add @livekit/react-native @livekit/react-native-webrtc
This library depends on @livekit/react-native-webrtc
, which has additional installation instructions found here:
Once the @livekit/react-native-webrtc
dependency is installed, one last step is needed to finish the installation:
In your MainApplication.java file:
import com.livekit.reactnative.LiveKitReactNative;
import com.livekit.reactnative.audio.AudioType;
public class MainApplication extends Application implements ReactApplication {
@Override
public void onCreate() {
// Place this above any other RN related initialization
// When AudioType is omitted, it'll default to CommunicationAudioType.
// Use MediaAudioType if user is only consuming audio, and not publishing.
LiveKitReactNative.setup(this, new AudioType.CommunicationAudioType());
//...
}
}
Or in your MainApplication.kt if you are using RN 0.73+
import com.livekit.reactnative.LiveKitReactNative
import com.livekit.reactnative.audio.AudioType
class MainApplication : Application, ReactApplication() {
override fun onCreate() {
// Place this above any other RN related initialization
// When AudioType is omitted, it'll default to CommunicationAudioType.
// Use MediaAudioType if user is only consuming audio, and not publishing.
LiveKitReactNative.setup(this, AudioType.CommunicationAudioType())
//...
}
}
In your AppDelegate.m file:
#import "LivekitReactNative.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Place this above any other RN related initialization
[LivekitReactNative setup];
//...
}
LiveKit is available on Expo through development builds. See the instructions found here.
We've included an example app that you can try out.
In your index.js
file, setup the LiveKit SDK by calling registerGlobals()
.
This sets up the required WebRTC libraries for use in Javascript, and is needed for LiveKit to work.
import { registerGlobals } from '@livekit/react-native';
// ...
registerGlobals();
A Room object can then be created and connected to.
import { Participant, Room, Track } from 'livekit-client';
import { useRoom, AudioSession, VideoView } from '@livekit/react-native';
/*...*/
// Create a room state
const [room] = useState(() => new Room());
// Get the participants from the room
const { participants } = useRoom(room);
useEffect(() => {
let connect = async () => {
await AudioSession.startAudioSession();
await room.connect(url, token, {});
console.log('connected to ', url, ' ', token);
};
connect();
return () => {
room.disconnect();
AudioSession.stopAudioSession();
};
}, [url, token, room]);
const videoView = participants.length > 0 && (
<VideoView
style={{ flex: 1, width: '100%' }}
videoTrack={participants[0].getTrack(Track.Source.Camera)?.videoTrack}
/>
);
API documentation is located here.
Additional documentation for the LiveKit SDK can be found at https://docs.livekit.io/references/client-sdks/
As seen in the above example, we've introduced a class AudioSession
that helps
to manage the audio session on native platforms. This class wraps either AudioManager on Android, or AVAudioSession on iOS.
You can customize the configuration of the audio session with configureAudio
.
By default, the audio session is set up for bidirectional communication. In this mode, the audio framework exhibits the following behaviors:
- The volume cannot be reduced to 0.
- Echo cancellation is available and is enabled by default.
- A microphone indicator can be displayed, depending on the platform.
If you're leveraging LiveKit primarily for media playback, you have the option to reconfigure the audio session to better suit media playback. Here's how:
useEffect(() => {
let connect = async () => {
// configure audio session prior to starting it.
await AudioSession.configureAudio({
android: {
// currently supports .media and .communication presets
audioTypeOptions: AndroidAudioTypePresets.media,
},
});
await AudioSession.startAudioSession();
await room.connect(url, token, {});
};
connect();
return () => {
room.disconnect();
AudioSession.stopAudioSession();
};
}, [url, token, room]);
Instead of using our presets, you can further customize the audio session to suit your specific needs.
await AudioSession.configureAudio({
android: {
preferredOutputList: ['earpiece'],
// See [AudioManager](https://developer.android.com/reference/android/media/AudioManager)
// for details on audio and focus modes.
audioTypeOptions: {
manageAudioFocus: true,
audioMode: 'normal',
audioFocusMode: 'gain',
audioStreamType: 'music',
audioAttributesUsageType: 'media',
audioAttributesContentType: 'unknown',
},
},
});
await AudioSession.startAudioSession();
For iOS, the most appropriate audio configuration may change over time when local/remote
audio tracks publish and unpublish from the room. To adapt to this, the useIOSAudioManagement
hook is advised over just configuring the audio session once for the entire audio session.
Enabling screenshare requires extra installation steps:
Android screenshare requires a foreground service with type mediaProjection
to be present.
The example app uses @voximplant/react-native-foreground-service for this.
Ensure that the service is labelled a mediaProjection
service like so:
<service android:name="com.voximplant.foregroundservice.VIForegroundService" android:foregroundServiceType="mediaProjection" />
Once setup, start the foreground service prior to using screenshare.
iOS screenshare requires adding a Broadcast Extension to your iOS project. Follow the integration instructions here:
https://jitsi.github.io/handbook/docs/dev-guide/dev-guide-ios-sdk/#screen-sharing-integration
It involves copying the files found in this sample project to your iOS project, and registering a Broadcast Extension in Xcode.
It's also recommended to use CallKeep,
to register a call with CallKit (as well as turning on the voip
background mode).
Due to background app processing limitations, screen recording may be interrupted if the app is restricted
in the background. Registering with CallKit allows the app to continue processing for the duration of the call.
Once setup, iOS screenshare can be initiated like so:
const screenCaptureRef = React.useRef(null);
const screenCapturePickerView = Platform.OS === 'ios' && (
<ScreenCapturePickerView ref={screenCaptureRef} />
);
const startBroadcast = async () => {
if (Platform.OS === 'ios') {
const reactTag = findNodeHandle(screenCaptureRef.current);
await NativeModules.ScreenCapturePickerViewManager.show(reactTag);
room.localParticipant.setScreenShareEnabled(true);
} else {
room.localParticipant.setScreenShareEnabled(true);
}
};
return (
<View style={styles.container}>
/*...*/ // Make sure the ScreenCapturePickerView exists in the view tree.
{screenCapturePickerView}
</View>
);
You will not be able to publish camera or microphone tracks on iOS Simulator.
This error could happen if you are using yarn and have incompatible versions of dependencies with livekit-client.
To fix this, you can either:
- use another package manager, like npm
- use yarn-deduplicate to deduplicate dependencies
See the contributing guide to learn how to contribute to the repository and the development workflow.
Apache License 2.0
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