@khgame/jsonrpc

0.1.7 • Public • Published

jsonrpc

toolkits of jsonrpc

npm NPM

specification of jsonrpc

usage

install

npm i --save @khgame/jsonrpc

use interfaces

import { 
    IJsonRpcRequest,
    IJsonRpcResponse,
    IJsonRpcNotification,
    IJsonRpcBatch,
    IJsonRpc, // means IJsonRpcRequest | IJsonRpcBatch
    JsonRpcErrorCode
    } from '@khgame/jsonrpc' // or `= require('@khgame/jsonrpc')`

server side

Building an rpc server with this lib is very simple

example/server
You can clone the repo, and run npm run ep:server to start the example

import {Param, Server, Method, Target} from '@khgame/jsonrpc';

@Target('game', 'math')
class MathController {

    @Method()
    public add(a: number, b: number) {
        console.log('add', a, b)
        return a + b;
    }

    @Method('add2')
    public anotherAdd(@Param('first') a: number, @Param('second') b: number) {
        console.log('add2', a, b)
        return a + b;
    }
}

const server = new Server();
server.init([MathController]);
server.listen(8001);

client side

With very little configuration, you can create a client that can send jsonrpc messages.

In this version, you need to install axios package yourself. npm i --save axios
example/client
You can clone the repo, and run npm run ep:client to start the example

import {Method, Param, Target} from '@khgame/jsonrpc';

@Target('game', 'math')
export class MathController {

    @Method()
    add(a: number, b: number) {} 

    @Method()
    add2(@Param('first') a: number, @Param('second') b: any) {}
}

Client.listen('game', 'http://localhost:8001/game');
const instance = new MathController();
instance.add(1,2);  // the request will be 
                    // { jsonrpc: '2.0', method: 'math.add', params: [ 1, 2 ], id: ... }
instance.add2(1,2); // the request will be 
                    // { jsonrpc: '2.0', method: 'math.add2', params: { second: 2, first: 1 }, id: ... }

// response add :  { jsonrpc: '2.0', result: 3 }
// response add2 :  { jsonrpc: '2.0', result: 3 }

both

Obviously, the definition of controller on Client and Server is totally same,
so you can use the method Client.listen to switch the target platform of running codes.

This can be applied to many scenarios, such as load balancing and parallel expansion,
and there are also many benefits of code version controlling.

example/spin
You can clone the repo, and run npm run ep:spin to start the example

import {Client, Server, Method, Param, Target} from '@khgame/jsonrpc';

@Target('game', 'math')
class MathController {

    @Method()
    public add(a: number, b: number) {
        console.log('add', a, b)
        return a + b;
    }

    @Method('add2')
    public anotherAdd(@Param('first') a: number, @Param('second')b: number) {
        console.log('add2', a, b)
        return a + b;
    }
}

const server = new Server();
const targets = server.init([MathController]);
server.listen();

const math = targets.get(MathController);

// local call
console.log('==== locale call 1');
math.add(1,2);
math.anotherAdd(1,2);

// remote call
console.log('==== remote call 1');
Client.listen('game', 'http://localhost:8001/game');
math.add(1,2);
math.anotherAdd(1,2);

// local call
console.log('==== locale call 2');
Client.unlisten('game');
math.add(1,2);
math.anotherAdd(1,2);

results of the example:

==== locale call 1
=> 3
=> 3
==== remote call 1
rpc(game).math.add
CLIENT> SEND REQUEST : http://localhost:8001/game math.add {"jsonrpc":"2.0","method":"math.add","params":[1,2],"id":1558115246194}
SERVER> REQUEST RECEIVED : /game {"jsonrpc":"2.0","method":"math.add","params":[1,2],"id":1558115246194}
CLIENT> GET RESPONSE :  { jsonrpc: '2.0', result: 3 }
=> 3
rpc(game).math.add2
CLIENT> SEND REQUEST : http://localhost:8001/game math.add2 {"jsonrpc":"2.0","method":"math.add2","params":{"second":2,"first":1},"id":1558115246218}
SERVER> REQUEST RECEIVED : /game {"jsonrpc":"2.0","method":"math.add2","params":{"second":2,"first":1},"id":1558115246218}
CLIENT> GET RESPONSE :  { jsonrpc: '2.0', result: 3 }
=> 3
==== locale call 2
=> 3
=> 3

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npm i @khgame/jsonrpc

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Version

0.1.7

License

Apache-2.0

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  • kinghand