SDK Installation
NPM
npm add @hathora/cloud-sdk-typescript
Yarn
yarn add @hathora/cloud-sdk-typescript
SDK Example Usage
Example
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
(async () => {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res.statusCode == 200) {
// handle response
}
})();
Available Resources and Operations
appV1
- createApp - Create a new application.
-
deleteApp - Delete an application using
appId
. Your organization will lose access to this application. -
getAppInfo - Get details for an application using
appId
. -
getApps - Returns an unsorted list of your organization’s applications. An application is uniquely identified by an
appId
. -
updateApp - Update data for an existing application using
appId
.
authV1
- loginAnonymous - Returns a unique player token for an anonymous user.
-
loginGoogle - Returns a unique player token using a Google-signed OIDC
idToken
. - loginNickname - Returns a unique player token with a specified nickname for a user.
billingV1
buildV1
-
createBuild - Creates a new build. Responds with a
buildId
that you must pass toRunBuild()
to build the game server artifact. You can optionally pass in abuildTag
to associate an external version with a build. - deleteBuild - Delete a build. All associated metadata is deleted.
- getBuildInfo - Get details for a build.
- getBuilds - Returns an array of builds for an application.
-
runBuild - Builds a game server artifact from a tarball you provide. Pass in the
buildId
generated fromCreateBuild()
.
deploymentV1
- createDeployment - Create a new deployment. Creating a new deployment means all new rooms created will use the latest deployment configuration, but existing games in progress will not be affected.
- getDeploymentInfo - Get details for a deployment.
- getDeployments - Returns an array of deployments for an application.
discoveryV1
-
getPingServiceEndpoints - Returns an array of all regions with a host and port that a client can directly ping. Open a websocket connection to
wss://<host>:<port>/ws
and send a packet. To calculate ping, measure the time it takes to get an echo packet back.
lobbyV1
-
createPrivateLobbyDeprecated-⚠️ Deprecated -
createPublicLobbyDeprecated-⚠️ Deprecated -
listActivePublicLobbiesDeprecatedV1-⚠️ Deprecated
lobbyV2
-
createLobbyDeprecated- Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players.⚠️ Deprecated -
createLocalLobby-⚠️ Deprecated -
createPrivateLobby-⚠️ Deprecated -
createPublicLobby-⚠️ Deprecated -
getLobbyInfo- Get details for a lobby.⚠️ Deprecated -
listActivePublicLobbiesDeprecatedV2- Get all active lobbies for a an application. Filter by optionally passing in aregion
. Use this endpoint to display all public lobbies that a player can join in the game client.⚠️ Deprecated -
setLobbyState- Set the state of a lobby. State is intended to be set by the server and must be smaller than 1MB. Use this endpoint to store match data like live player count to enforce max number of clients or persist end-game data (i.e. winner or final scores).⚠️ Deprecated
lobbyV3
- createLobby - Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players.
- getLobbyInfoByRoomId - Get details for a lobby.
-
getLobbyInfoByShortCode - Get details for a lobby. If 2 or more lobbies have the same
shortCode
, then the most recently created lobby will be returned. -
listActivePublicLobbies - Get all active lobbies for a given application. Filter the array by optionally passing in a
region
. Use this endpoint to display all public lobbies that a player can join in the game client.
logV1
-
getLogsForApp- Returns a stream of logs for an application usingappId
.⚠️ Deprecated -
getLogsForDeployment- Returns a stream of logs for a deployment usingappId
anddeploymentId
.⚠️ Deprecated -
getLogsForProcess - Returns a stream of logs for a process using
appId
andprocessId
.
managementV1
metricsV1
-
getMetrics - Get metrics for a process using
appId
andprocessId
.
processesV1
- getProcessInfo - Get details for a process.
-
getRunningProcesses - Retrieve 10 most recently started process objects for an application. Filter the array by optionally passing in a
region
. -
getStoppedProcesses - Retrieve 10 most recently stopped process objects for an application. Filter the array by optionally passing in a
region
.
roomV1
-
createRoomDeprecated-⚠️ Deprecated -
destroyRoomDeprecated-⚠️ Deprecated -
getActiveRoomsForProcessDeprecated-⚠️ Deprecated -
getConnectionInfoDeprecated-⚠️ Deprecated -
getInactiveRoomsForProcessDeprecated-⚠️ Deprecated -
getRoomInfoDeprecated-⚠️ Deprecated -
suspendRoomDeprecated-⚠️ Deprecated
roomV2
-
createRoom - Create a new room for an existing application. Poll the
GetConnectionInfo()
endpoint to get connection details for an active room. - destroyRoom - Destroy a room. All associated metadata is deleted.
- getActiveRoomsForProcess - Get all active rooms for a given process.
- getConnectionInfo - Poll this endpoint to get connection details to a room. Clients can call this endpoint without authentication.
- getInactiveRoomsForProcess - Get all inactive rooms for a given process.
- getRoomInfo - Retreive current and historical allocation data for a room.
-
suspendRoom - Suspend a room. The room is unallocated from the process but can be rescheduled later using the same
roomId
. - updateRoomConfig
Pagination
Some of the endpoints in this SDK support pagination. To use pagination, you make your SDK calls as usual, but the
returned response object will have a next
method that can be called to pull down the next group of results. If the
return value of next
is null
, then there are no more pages to be fetched.
Here's an example of one such pagination call:
Error Handling
Handling errors in this SDK should largely match your expectations. All operations return a response object or throw an error. If Error objects are specified in your OpenAPI Spec, the SDK will throw the appropriate Error type.
Error Object | Status Code | Content Type |
---|---|---|
errors.ApiError | 422,500 | application/json |
errors.SDKError | 400-600 | / |
Example
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
(async() => {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
let res;
try {
res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
} catch (e) {
if (e instanceof errors.ApiError) {
console.error(e) // handle exception
}
if (res.statusCode == 200) {
// handle response
}
})();
Server Selection
Select Server by Index
You can override the default server globally by passing a server index to the serverIdx: number
optional parameter when initializing the SDK client instance. The selected server will then be used as the default on the operations that use it. This table lists the indexes associated with the available servers:
# | Server | Variables |
---|---|---|
0 | https://api.hathora.dev |
None |
1 | https:/// |
None |
Example
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
(async () => {
const sdk = new HathoraCloud({
serverIdx: 1,
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res.statusCode == 200) {
// handle response
}
})();
Override Server URL Per-Client
The default server can also be overridden globally by passing a URL to the serverURL: str
optional parameter when initializing the SDK client instance. For example:
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
(async () => {
const sdk = new HathoraCloud({
serverURL: "https://api.hathora.dev",
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res.statusCode == 200) {
// handle response
}
})();
Custom HTTP Client
The Typescript SDK makes API calls using the (axios)[https://axios-http.com/docs/intro] HTTP library. In order to provide a convenient way to configure timeouts, cookies, proxies, custom headers, and other low-level configuration, you can initialize the SDK client with a custom AxiosInstance
object.
For example, you could specify a header for every request that your sdk makes as follows:
from @hathora/cloud-sdk-typescript import HathoraCloud;
import axios;
const httpClient = axios.create({
headers: {'x-custom-header': 'someValue'}
})
const sdk = new HathoraCloud({defaultClient: httpClient});
Authentication
Per-Client Security Schemes
This SDK supports the following security scheme globally:
Name | Type | Scheme |
---|---|---|
hathoraDevToken |
http | HTTP Bearer |
You can set the security parameters through the security
optional parameter when initializing the SDK client instance. For example:
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
(async () => {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res.statusCode == 200) {
// handle response
}
})();
Per-Operation Security Schemes
Some operations in this SDK require the security scheme to be specified at the request level. For example:
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
import {
CreatePrivateLobbyDeprecatedRequest,
CreatePrivateLobbyDeprecatedSecurity,
} from "@hathora/cloud-sdk-typescript/dist/sdk/models/operations";
import { Region } from "@hathora/cloud-sdk-typescript/dist/sdk/models/shared";
(async () => {
const sdk = new HathoraCloud({
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const appId: string = "app-af469a92-5b45-4565-b3c4-b79878de67d2";
const local: boolean = false;
const region: Region = Region.London;
const operationSecurity: CreatePrivateLobbyDeprecatedSecurity = {
playerAuth: "",
};
const res = await sdk.lobbyV1.createPrivateLobbyDeprecated(
operationSecurity,
appId,
local,
region
);
if (res.statusCode == 200) {
// handle response
}
})();
Global Parameters
A parameter is configured globally. This parameter may be set on the SDK client instance itself during initialization. When configured as an option during SDK initialization, This global value will be used as the default on the operations that use it. When such operations are called, there is a place in each to override the global value, if needed.
For example, you can set appId
to "app-af469a92-5b45-4565-b3c4-b79878de67d2"
at SDK initialization and then you do not have to pass the same value on calls to operations like deleteApp
. But if you want to do so you may, which will locally override the global setting. See the example code below for a demonstration.
Available Globals
The following global parameter is available.
Name | Type | Required | Description |
---|---|---|---|
appId | string | The appId parameter. |
Example
import { HathoraCloud } from "@hathora/cloud-sdk-typescript";
import { DeleteAppRequest } from "@hathora/cloud-sdk-typescript/dist/sdk/models/operations";
(async () => {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const appId: string = "app-af469a92-5b45-4565-b3c4-b79878de67d2";
const res = await sdk.appV1.deleteApp(appId);
if (res.statusCode == 200) {
// handle response
}
})();
Maturity
This SDK is in beta, and there may be breaking changes between versions without a major version update. Therefore, we recommend pinning usage to a specific package version. This way, you can install the same version each time without breaking changes unless you are intentionally looking for the latest version.
Contributions
While we value open-source contributions to this SDK, this library is generated programmatically. Feel free to open a PR or a Github issue as a proof of concept and we'll do our best to include it in a future release !