@cush/nebu

1.2.0 • Public • Published

nebu v1.2.0

Transform your Javascript with acorn trees.

Pronounced nee-boo.

Nebu brings the power of Babel's plugin pipeline and visitor design, but without a slow AST-to-code phase or clunky AST node constructors. Like Babel, we parse and traverse an AST to determine which changes are needed and where. Like Bublé, we avoid generating your code from the AST, which improves performance and preserves the style of your code. And of course, sourcemaps are included!

This is still experimental! Please report bugs and contribute if you can! 🙂

NOTE: Nebu does not convert your ES6 code to ES5 (or anything like that). If you need that, use Bublé after you run your code through Nebu, or you can write code that runs on your target platforms without Bublé. 😉

const nebu = require('nebu');

nebu.process(code, {
  ast: {}, // use an existing ESTree object
  plugins: [{
    Identifier(node) {
      if (node.name == 'foo') {
        node.replace('bar')
      }
    }
  }],
})

The process function traverses the AST depth-first, which means children are visited before neighbors, and parents are visited before children.

The process function has the following options:

  • ast: ?object pre-existing ESTree object
  • state: ?object state passed to each visitor
  • plugins: object[] array of visitor maps
  • filename: ?string path to the source code
  • sourceMaps: ?string|true sourcemap type
  • generatedFile: ?string path to the generated code
  • includeContent: ?boolean include source content in sourcemap
  • parser: ?object options for the parser

The plugins array is required, and must contain at least one plugin. It may contain nested arrays of plugins.

The state object is useful when a plugin analyzes the structure of your code and needs to communicate this information back to you. Another use case is inter-visitor communication.

The sourceMaps option defaults to falsy, which means no sourcemap is generated. Setting sourceMaps to true or "both" will generate a SourceMap object and return it as the map property of the result object. Setting sourceMaps to "inline" or "both" will append a //# sourceMappingURL comment to the generated code. When sourceMaps equals "inline" or falsy, the process function returns a string (the generated code) instead of an object.

The includeContent option defaults to true, which means you must explicitly specify false to exclude source content from the sourcemap.

The parser options object is passed to acorn.parse, whose valid options are listed here. The ecmaVersion option is always set to 9 (to stay compatible with Bublé). The sourceType option is always set to "module".

nebu.acorn

To override the acorn module that nebu uses, you can set nebu.acorn before calling nebu.process for the first time.

Node API

Every node (except the root node) has these properties:

  • parent: Node the nearest container node
  • ref: string the parent property that contains us

The acorn.Node prototype is temporarily extended with the following methods.

NOTE: Methods that take a code argument do not validate it for syntax errors. So be careful!

isLiteral(type)

Check if node.type equals "Literal" and typeof node.value equals the given string.

toString()

Slice the source code using node.start and node.end as boundaries.

NOTE: This does not include mutations, so the return value is static.

process(state, plugins)

Process a node with a separate set of plugins.

The state argument is optional. You may pass null or only the plugins array if your plugins are stateless.

All changes are included in the result of nebu.process.

The return value is the processed node.

walk(prop, iter)

Call the iter function for each child node that exists at the given property name. Before your function is called, the children have their parent and ref properties set accordingly. The iter argument is optional.

yield(resume)

Call the resume function after all children have been traversed. No arguments are passed. This method may be called multiple times, and by any other node.

set(prop, code)

Update some property of the node.

Properties that typically equal a Node object or an array of Node objects should be compatible with this method.

Improving the capability of this method is tracked by #8.

push(prop, code)

Append a string of code to an array of child nodes.

unshift(prop, code)

Prepend a string of code to an array of child nodes.

splice(prop, index, n, code)

Like [].splice, you can remove child nodes from an array, insert code at the given index, or both.

The n argument indicates the number of children to remove.

before(code)

Insert code before the node.

You should append a line break to code if you want it on a separate line.

after(code)

Insert code after the node.

You should prepend a line break to code if you want it on a separate line.

indent(depth)

Increase the node's indentation level.

The tab/space width is auto-detected.

The depth argument defaults to 1.

dedent(depth)

Decrease the node's indentation level.

The tab/space width is auto-detected.

The depth argument defaults to 1.

replace(code)

Replace the node with a string of code.

remove(prop)

Remove some property of the node.

When prop is undefined, remove the node entirely.

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