AWS SDK for JavaScript GameLift Client for Node.js, Browser and React Native.
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About Amazon GameLift solutions
Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.
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Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
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Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.
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Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.
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Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
To install the this package, simply type add or install @aws-sdk/client-gamelift using your favorite package manager:
npm install @aws-sdk/client-gamelift
yarn add @aws-sdk/client-gamelift
pnpm add @aws-sdk/client-gamelift
The AWS SDK is modulized by clients and commands.
To send a request, you only need to import the GameLiftClient
and
the commands you need, for example ListAliasesCommand
:
// ES5 example
const { GameLiftClient, ListAliasesCommand } = require("@aws-sdk/client-gamelift");
// ES6+ example
import { GameLiftClient, ListAliasesCommand } from "@aws-sdk/client-gamelift";
To send a request, you:
- Initiate client with configuration (e.g. credentials, region).
- Initiate command with input parameters.
- Call
send
operation on client with command object as input. - If you are using a custom http handler, you may call
destroy()
to close open connections.
// a client can be shared by different commands.
const client = new GameLiftClient({ region: "REGION" });
const params = {
/** input parameters */
};
const command = new ListAliasesCommand(params);
We recommend using await operator to wait for the promise returned by send operation as follows:
// async/await.
try {
const data = await client.send(command);
// process data.
} catch (error) {
// error handling.
} finally {
// finally.
}
Async-await is clean, concise, intuitive, easy to debug and has better error handling as compared to using Promise chains or callbacks.
You can also use Promise chaining to execute send operation.
client.send(command).then(
(data) => {
// process data.
},
(error) => {
// error handling.
}
);
Promises can also be called using .catch()
and .finally()
as follows:
client
.send(command)
.then((data) => {
// process data.
})
.catch((error) => {
// error handling.
})
.finally(() => {
// finally.
});
We do not recommend using callbacks because of callback hell, but they are supported by the send operation.
// callbacks.
client.send(command, (err, data) => {
// process err and data.
});
The client can also send requests using v2 compatible style. However, it results in a bigger bundle size and may be dropped in next major version. More details in the blog post on modular packages in AWS SDK for JavaScript
import * as AWS from "@aws-sdk/client-gamelift";
const client = new AWS.GameLift({ region: "REGION" });
// async/await.
try {
const data = await client.listAliases(params);
// process data.
} catch (error) {
// error handling.
}
// Promises.
client
.listAliases(params)
.then((data) => {
// process data.
})
.catch((error) => {
// error handling.
});
// callbacks.
client.listAliases(params, (err, data) => {
// process err and data.
});
When the service returns an exception, the error will include the exception information, as well as response metadata (e.g. request id).
try {
const data = await client.send(command);
// process data.
} catch (error) {
const { requestId, cfId, extendedRequestId } = error.$metadata;
console.log({ requestId, cfId, extendedRequestId });
/**
* The keys within exceptions are also parsed.
* You can access them by specifying exception names:
* if (error.name === 'SomeServiceException') {
* const value = error.specialKeyInException;
* }
*/
}
Please use these community resources for getting help. We use the GitHub issues for tracking bugs and feature requests, but have limited bandwidth to address them.
- Visit Developer Guide or API Reference.
- Check out the blog posts tagged with
aws-sdk-js
on AWS Developer Blog. - Ask a question on StackOverflow and tag it with
aws-sdk-js
. - Join the AWS JavaScript community on gitter.
- If it turns out that you may have found a bug, please open an issue.
To test your universal JavaScript code in Node.js, browser and react-native environments, visit our code samples repo.
This client code is generated automatically. Any modifications will be overwritten the next time the @aws-sdk/client-gamelift
package is updated.
To contribute to client you can check our generate clients scripts.
This SDK is distributed under the Apache License, Version 2.0, see LICENSE for more information.