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    Modified by opencv4nodejs, it has been adapted to the Auto.js Pro environment. The following part is the description of opencv4nodejs.

    由opencv4nodejs修改以来,适配Auto.js Pro环境。以下部分为opencv4nodejs的说明。



    Build Status Build status Coverage npm download node version Slack

    opencv4nodejs allows you to use the native OpenCV library in nodejs. Besides a synchronous API the package provides an asynchronous API, which allows you to build non-blocking and multithreaded computer vision tasks. opencv4nodejs supports OpenCV 3 and OpenCV 4.

    The ultimate goal of this project is to provide a comprehensive collection of nodejs bindings to the API of OpenCV and the OpenCV-contrib modules. To get an overview of the currently implemented bindings, have a look at the type declarations of this package. Furthermore, contribution is highly appreciated. If you want to add missing bindings check out the contribution guide.


    See examples for implementation.

    Face Detection

    face0 face1

    Face Recognition with the OpenCV face module

    Check out Node.js + OpenCV for Face Recognition.


    Face Landmarks with the OpenCV face module


    Face Recognition with face-recognition.js

    Check out Node.js + face-recognition.js : Simple and Robust Face Recognition using Deep Learning.


    Hand Gesture Recognition

    Check out Simple Hand Gesture Recognition using OpenCV and JavaScript.


    Object Recognition with Deep Neural Networks

    Check out Node.js meets OpenCV’s Deep Neural Networks — Fun with Tensorflow and Caffe.

    Tensorflow Inception

    husky car banana

    Single Shot Multibox Detector with COCO

    dishes-detection car-detection

    Machine Learning

    Check out Machine Learning with OpenCV and JavaScript: Recognizing Handwritten Letters using HOG and SVM.


    Object Tracking

    trackbgsubtract trackbycolor

    Feature Matching


    Image Histogram

    plotbgr plotgray

    Boiler plate for combination of opencv4nodejs, express and websockets.

    opencv4nodejs-express-websockets - Boilerplate express app for getting started on opencv with nodejs and to live stream the video through websockets.

    Automating lights by people detection through classifier

    Check out Automating lights with Computer Vision & NodeJS.


    How to install

    npm install --save opencv4nodejs

    Native node modules are built via node-gyp, which already comes with npm by default. However, node-gyp requires you to have python installed. If you are running into node-gyp specific issues have a look at known issues with node-gyp first.

    Important note: node-gyp won't handle whitespaces properly, thus make sure, that the path to your project directory does not contain any whitespaces. Installing opencv4nodejs under "C:\Program Files\some_dir" or similar will not work and will fail with: "fatal error C1083: Cannot open include file: 'opencv2/core.hpp'"!**

    On Windows you will furthermore need Windows Build Tools to compile OpenCV and opencv4nodejs. If you don't have Visual Studio or Windows Build Tools installed, you can easily install the VS2015 build tools:

    npm install --global windows-build-tools

    Installing OpenCV Manually

    Setting up OpenCV on your own will require you to set an environment variable to prevent the auto build script to run:

    # linux and osx:
    # on windows:


    You can install any of the OpenCV 3 or OpenCV 4 releases manually or via the Chocolatey package manager:

    # to install OpenCV 4.1.0
    choco install OpenCV -y -version 4.1.0

    Note, this will come without contrib modules. To install OpenCV under windows with contrib modules you have to build the library from source or you can use the auto build script.

    Before installing opencv4nodejs with an own installation of OpenCV you need to expose the following environment variables:

    • OPENCV_INCLUDE_DIR pointing to the directory with the subfolder opencv2 containing the header files
    • OPENCV_LIB_DIR pointing to the lib directory containing the OpenCV .lib files

    Also you will need to add the OpenCV binaries to your system path:

    • add an environment variable OPENCV_BIN_DIR pointing to the binary directory containing the OpenCV .dll files
    • append ;%OPENCV_BIN_DIR%; to your system path variable

    Note: Restart your current console session after making changes to your environment.


    Under OSX we can simply install OpenCV via brew:

    brew update
    brew install opencv@4
    brew link --force opencv@4


    Under Linux we have to build OpenCV from source manually or using the auto build script.

    Installing OpenCV via Auto Build Script

    The auto build script comes in form of the opencv-build npm package, which will run by default when installing opencv4nodejs. The script requires you to have git and a recent version of cmake installed.

    Auto Build Flags

    You can customize the autobuild flags using OPENCV4NODEJS_AUTOBUILD_FLAGS=. Flags must be space-separated.

    This is an advanced customization and you should have knowledge regarding the OpenCV compilation flags. Flags added by default are listed here.

    Installing a Specific Version of OpenCV

    You can specify the Version of OpenCV you want to install via the script by setting an environment variable: export OPENCV4NODEJS_AUTOBUILD_OPENCV_VERSION=4.1.0

    Installing only a Subset of OpenCV modules

    If you only want to build a subset of the OpenCV modules you can pass the -DBUILD_LIST cmake flag via the OPENCV4NODEJS_AUTOBUILD_FLAGS environment variable. For example export OPENCV4NODEJS_AUTOBUILD_FLAGS=-DBUILD_LIST=dnn will build only modules required for dnn and reduces the size and compilation time of the OpenCV package.

    Configuring Environments via package.json

    It's possible to specify build environment variables by inserting them into the package.json as follows:

      "name": "my-project",
      "version": "0.0.0",
      "dependencies": {
        "opencv4nodejs": "^X.X.X"
      "opencv4nodejs": {
        "disableAutoBuild": 1,
        "opencvIncludeDir": "C:\\tools\\opencv\\build\\include",
        "opencvLibDir": "C:\\tools\\opencv\\build\\x64\\vc14\\lib",
        "opencvBinDir": "C:\\tools\\opencv\\build\\x64\\vc14\\bin"

    The following environment variables can be passed:

    • autoBuildBuildCuda
    • autoBuildFlags
    • autoBuildOpencvVersion
    • autoBuildWithoutContrib
    • disableAutoBuild
    • opencvIncludeDir
    • opencvLibDir
    • opencvBinDir

    Usage with Docker

    opencv-express - example for opencv4nodejs with express.js and docker

    Or simply pull from justadudewhohacks/opencv-nodejs for opencv-3.2 + contrib-3.2 with opencv4nodejs globally installed:

    FROM justadudewhohacks/opencv-nodejs

    Note: The aforementioned Docker image already has opencv4nodejs installed globally. In order to prevent build errors during an npm install, your package.json should not include opencv4nodejs, and instead should include/require the global package either by requiring it by absolute path or setting the NODE_PATH environment variable to /usr/lib/node_modules in your Dockerfile and requiring the package as you normally would.

    Different OpenCV 3.x base images can be found here:

    Usage with Electron

    opencv-electron - example for opencv4nodejs with electron

    Add the following script to your package.json:

    "electron-rebuild": "electron-rebuild -w opencv4nodejs"

    Run the script:

    $ npm run electron-rebuild

    Require it in the application:

    const cv = require('opencv4nodejs');

    Usage with NW.js

    Any native modules, including opencv4nodejs, must be recompiled to be used with NW.js. Instructions on how to do this are available in the Use Native Modules section of the the NW.js documentation.

    Once recompiled, the module can be installed and required as usual:

    const cv = require('opencv4nodejs');

    Quick Start

    const cv = require('opencv4nodejs');

    Initializing Mat (image matrix), Vec, Point

    const rows = 100; // height
    const cols = 100; // width
    // empty Mat
    const emptyMat = new cv.Mat(rows, cols, cv.CV_8UC3);
    // fill the Mat with default value
    const whiteMat = new cv.Mat(rows, cols, cv.CV_8UC1, 255);
    const blueMat = new cv.Mat(rows, cols, cv.CV_8UC3, [255, 0, 0]);
    // from array (3x3 Matrix, 3 channels)
    const matData = [
      [[255, 0, 0], [255, 0, 0], [255, 0, 0]],
      [[0, 0, 0], [0, 0, 0], [0, 0, 0]],
      [[255, 0, 0], [255, 0, 0], [255, 0, 0]]
    const matFromArray = new cv.Mat(matData, cv.CV_8UC3);
    // from node buffer
    const charData = [255, 0, ...];
    const matFromArray = new cv.Mat(Buffer.from(charData), rows, cols, cv.CV_8UC3);
    // Point
    const pt2 = new cv.Point(100, 100);
    const pt3 = new cv.Point(100, 100, 0.5);
    // Vector
    const vec2 = new cv.Vec(100, 100);
    const vec3 = new cv.Vec(100, 100, 0.5);
    const vec4 = new cv.Vec(100, 100, 0.5, 0.5);

    Mat and Vec operations

    const mat0 = new cv.Mat(...);
    const mat1 = new cv.Mat(...);
    // arithmetic operations for Mats and Vecs
    const matMultipliedByScalar = mat0.mul(0.5);  // scalar multiplication
    const matDividedByScalar = mat0.div(2);       // scalar division
    const mat0PlusMat1 = mat0.add(mat1);          // addition
    const mat0MinusMat1 = mat0.sub(mat1);         // subtraction
    const mat0MulMat1 = mat0.hMul(mat1);          // elementwise multiplication
    const mat0DivMat1 = mat0.hDiv(mat1);          // elementwise division
    // logical operations Mat only
    const mat0AndMat1 = mat0.and(mat1);
    const mat0OrMat1 = mat0.or(mat1);
    const mat0bwAndMat1 = mat0.bitwiseAnd(mat1);
    const mat0bwOrMat1 = mat0.bitwiseOr(mat1);
    const mat0bwXorMat1 = mat0.bitwiseXor(mat1);
    const mat0bwNot = mat0.bitwiseNot();

    Accessing Mat data

    const matBGR = new cv.Mat(..., cv.CV_8UC3);
    const matGray = new cv.Mat(..., cv.CV_8UC1);
    // get pixel value as vector or number value
    const vec3 =, 100);
    const grayVal =, 100);
    // get raw pixel value as array
    const [b, g, r] = matBGR.atRaw(200, 100);
    // set single pixel values
    matBGR.set(50, 50, [255, 0, 0]);
    matBGR.set(50, 50, new Vec(255, 0, 0));
    matGray.set(50, 50, 255);
    // get a 25x25 sub region of the Mat at offset (50, 50)
    const width = 25;
    const height = 25;
    const region = matBGR.getRegion(new cv.Rect(50, 50, width, height));
    // get a node buffer with raw Mat data
    const matAsBuffer = matBGR.getData();
    // get entire Mat data as JS array
    const matAsArray = matBGR.getDataAsArray();


    // load image from file
    const mat = cv.imread('./path/img.jpg');
    cv.imreadAsync('./path/img.jpg', (err, mat) => {
    // save image
    cv.imwrite('./path/img.png', mat);
    cv.imwriteAsync('./path/img.jpg', mat,(err) => {
    // show image
    cv.imshow('a window name', mat);
    // load base64 encoded image
    const base64text='data:image/png;base64,R0lGO..';//Base64 encoded string
    const base64data =base64text.replace('data:image/jpeg;base64','')
                                .replace('data:image/png;base64','');//Strip image type prefix
    const buffer = Buffer.from(base64data,'base64');
    const image = cv.imdecode(buffer); //Image is now represented as Mat
    // convert Mat to base64 encoded jpg image
    const outBase64 =  cv.imencode('.jpg', croppedImage).toString('base64'); // Perform base64 encoding
    const htmlImg='<img src=data:image/jpeg;base64,'+outBase64 + '>'; //Create insert into HTML compatible <img> tag
    // open capture from webcam
    const devicePort = 0;
    const wCap = new cv.VideoCapture(devicePort);
    // open video capture
    const vCap = new cv.VideoCapture('./path/video.mp4');
    // read frames from capture
    const frame =;
    vCap.readAsync((err, frame) => {
    // loop through the capture
    const delay = 10;
    let done = false;
    while (!done) {
      let frame =;
      // loop back to start on end of stream reached
      if (frame.empty) {
        frame =;
      // ...
      const key = cv.waitKey(delay);
      done = key !== 255;

    Useful Mat methods

    const matBGR = new cv.Mat(..., cv.CV_8UC3);
    // convert types
    const matSignedInt = matBGR.convertTo(cv.CV_32SC3);
    const matDoublePrecision = matBGR.convertTo(cv.CV_64FC3);
    // convert color space
    const matGray = matBGR.bgrToGray();
    const matHSV = matBGR.cvtColor(cv.COLOR_BGR2HSV);
    const matLab = matBGR.cvtColor(cv.COLOR_BGR2Lab);
    // resize
    const matHalfSize = matBGR.rescale(0.5);
    const mat100x100 = matBGR.resize(100, 100);
    const matMaxDimIs100 = matBGR.resizeToMax(100);
    // extract channels and create Mat from channels
    const [matB, matG, matR] = matBGR.splitChannels();
    const matRGB = new cv.Mat([matR, matB, matG]);

    Drawing a Mat into HTML Canvas

    const img = ...
    // convert your image to rgba color space
    const matRGBA = img.channels === 1
      ? img.cvtColor(cv.COLOR_GRAY2RGBA)
      : img.cvtColor(cv.COLOR_BGR2RGBA);
    // create new ImageData from raw mat data
    const imgData = new ImageData(
      new Uint8ClampedArray(matRGBA.getData()),
    // set canvas dimensions
    const canvas = document.getElementById('myCanvas');
    canvas.height = img.rows;
    canvas.width = img.cols;
    // set image data
    const ctx = canvas.getContext('2d');
    ctx.putImageData(imgData, 0, 0);

    Method Interface

    OpenCV method interface from official docs or src:

    void GaussianBlur(InputArray src, OutputArray dst, Size ksize, double sigmaX, double sigmaY = 0, int borderType = BORDER_DEFAULT);

    translates to:

    const src = new cv.Mat(...);
    // invoke with required arguments
    const dst0 = src.gaussianBlur(new cv.Size(5, 5), 1.2);
    // with optional paramaters
    const dst2 = src.gaussianBlur(new cv.Size(5, 5), 1.2, 0.8, cv.BORDER_REFLECT);
    // or pass specific optional parameters
    const optionalArgs = {
      borderType: cv.BORDER_CONSTANT
    const dst2 = src.gaussianBlur(new cv.Size(5, 5), 1.2, optionalArgs);

    Async API

    The async API can be consumed by passing a callback as the last argument of the function call. By default, if an async method is called without passing a callback, the function call will yield a Promise.

    Async Face Detection

    const classifier = new cv.CascadeClassifier(cv.HAAR_FRONTALFACE_ALT2);
    // by nesting callbacks
    cv.imreadAsync('./faceimg.jpg', (err, img) => {
      if (err) { return console.error(err); }
      const grayImg = img.bgrToGray();
      classifier.detectMultiScaleAsync(grayImg, (err, res) => {
        if (err) { return console.error(err); }
        const { objects, numDetections } = res;
    // via Promise
      .then(img =>
          .then(grayImg => classifier.detectMultiScaleAsync(grayImg))
          .then((res) => {
            const { objects, numDetections } = res;
      .catch(err => console.error(err));
    // using async await
    try {
      const img = await cv.imreadAsync('./faceimg.jpg');
      const grayImg = await img.bgrToGrayAsync();
      const { objects, numDetections } = await classifier.detectMultiScaleAsync(grayImg);
    } catch (err) {

    With TypeScript

    import * as cv from 'opencv4nodejs'

    Check out the TypeScript examples.

    External Memory Tracking (v4.0.0)

    Since version 4.0.0 was released, external memory tracking has been enabled by default. Simply put, the memory allocated for Matrices (cv.Mat) will be manually reported to the node process. This solves the issue of inconsistent Garbage Collection, which could have resulted in spiking memory usage of the node process eventually leading to overflowing the RAM of your system, prior to version 4.0.0.

    Note, that in doubt this feature can be disabled by setting an environment variable OPENCV4NODEJS_DISABLE_EXTERNAL_MEM_TRACKING before requiring the module:


    Or directly in your code:

    const cv = require('opencv4nodejs')


    npm i @autojs/opencv

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