@mr_pebble/litegraph
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0.9.12 • Public • Published

Fork

This fork takes the 2011-2014 code for LiteGraph and renews it.

For 0.8.x "The Middle Class":

Non-Breaking

  • Replacing/revising alot of old event handler code
  • Cleaned up alot of loops and condition logic
  • Fixed over 400 linting errors

Breaking

  • Replaced the IIFE with ES6 modules
  • Replaced ES5 classes with ES6 ones
  • Replaced LiteGraph.class with just class
  • SubgraphOutput's location on screen is glitched

For 0.9.x/master "On Lint Bunnies":

Non-Breaking

  • Fixed multiscreen
  • Fixed fullscreen close button
  • Fixed low FPS handling
  • Fixed dialog CSS mistake
  • HttpRequestNode input is acknowledged
  • Fix links sometimes not being correct when copy pasting nodes
  • Added favicon
  • Fixed SubgraphOutput location glitch
  • ESLint down to 24 errors so far

Breaking

  • Removed LiteGraph.closeAllContextMenus in favor of ContextMenu.closeAll()
  • Removed LiteGraph.pointerAddListener in favor of addEventListener()
  • Removed LiteGraph.pointerRemoveListener in favor of removeEventListener()
  • Removed some unused/blank methods
  • Removed Mesh.compile in favor of Mesh.upload
  • Removed LiteGraph.pointerevents_method
  • All mouse events are now pointer events

litegraph.js

A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.

It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.

Try (original) in the demo site.

Node Graph

Features

  • Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • Customizable theme (colors, shapes, background)
  • Callbacks to personalize every action/drawing/event of nodes
  • Subgraphs (nodes that contain graphs themselves)
  • Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
  • Graphs can be executed in NodeJS
  • Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
  • Easy to integrate in any JS application (one single file, no dependencies)
  • Typescript support

Nodes provided

Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases:

  • Interface (Widgets)
  • Math (trigonometry, math operations)
  • Audio (AudioAPI and MIDI)
  • 3D Graphics (Postprocessing in WebGL)
  • Input (read Gamepad)

Installation

You can install it using npm

git clone https://github.com/daniel-lewis-ab/litegraph.js.git
cd litegraph.js
npm i

or

npm i @mr_pebble/litegraph

Or downloading the build/litegraph.js and css/litegraph.css version from this repository.

First project

<html>
<head>
	<link rel="stylesheet" type="text/css" href="litegraph.css">
	<script type="module" src="litegraph.js"></script>
</head>
<body style='width:100%; height:100%'>
<canvas id='mycanvas' width='1024' height='720' style='border: 1px solid'></canvas>
<script>
var graph = new LGraph();

var canvas = new LGraphCanvas("#mycanvas", graph);

var node_const = LiteGraph.createNode("basic/const");
node_const.pos = [200,200];
graph.add(node_const);
node_const.setValue(4.5);

var node_watch = LiteGraph.createNode("basic/watch");
node_watch.pos = [700,200];
graph.add(node_watch);

node_const.connect(0, node_watch, 0 );

graph.start()
</script>
</body>
</html>

How to code a new Node type

Here is an example of how to build a node that sums two inputs:

//node constructor class
function MyAddNode()
{
  this.addInput("A","number");
  this.addInput("B","number");
  this.addOutput("A+B","number");
  this.properties = { precision: 1 };
}

//name to show
MyAddNode.title = "Sum";

//function to call when the node is executed
MyAddNode.prototype.onExecute = function()
{
  var A = this.getInputData(0);
  if( A === undefined )
    A = 0;
  var B = this.getInputData(1);
  if( B === undefined )
    B = 0;
  this.setOutputData( 0, A + B );
}

//register in the system
LiteGraph.registerNodeType("basic/sum", MyAddNode );

or you can wrap an existing function:

function sum(a,b)
{
   return a+b;
}

LiteGraph.wrapFunctionAsNode("math/sum",sum, ["Number","Number"],"Number");

Server side

It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).

import { LiteGraph, LGraph } from "./litegraph.js";

var graph = new LGraph();

var node_time = LiteGraph.createNode("basic/time");
graph.add(node_time);

var node_console = LiteGraph.createNode("basic/console");
node_console.mode = LiteGraph.ALWAYS;
graph.add(node_console);

node_time.connect( 0, node_console, 1 );

graph.start()

Projects using original litegraph.js

screenshot

WebGLStudio

MOI Elephant

Mynodes

MyNodes

Utils


These all work to some extent right now:
npm run docs
npm run prettifier
npm run build
npm run test
npm run lint
npm run server

I have also run:

npm audit

Demo


The demo includes some examples of graphs. In order to try them you can visit demo site or install it on your local computer, to do so you need git, node and npm. Given those dependencies are installed, run the following commands to try it out:

$ git clone https://github.com/jagenjo/litegraph.js.git
$ cd litegraph.js
$ npm i
$ npm run server
Example app listening on port 8000!

Open your browser and point it to http://localhost:8000/. You can select a demo from the dropdown at the top of the page.

Feedback


You can write any feedback to daniel.lewis.ab@gmail.com

Contributors

  • Javi (Javengo) is original author
  • atlasan
  • kriffe
  • rappestad
  • InventivetalentDev
  • NateScarlet
  • coderofsalvation
  • ilyabesk
  • gausszhou

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Install

npm i @mr_pebble/litegraph

Weekly Downloads

7

Version

0.9.12

License

MIT

Unpacked Size

1.12 MB

Total Files

8

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Collaborators

  • mr_pebble