A Node.js wrapper for interacting with the Roblox DataStore API.
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About
Nikita Petko and a few other friends alike created a NodeJS package that mocks the Roblox DataStore System almost identically, introducting calls and creations like the actual Lua DataStoreService
What makes this especially interesting, is that everything you do is:
- Strong/Inferred in typings (DataStore2 result can be a tuple of variant and DataStoreKeyInfo whereas GlobalDataStore result can be just a variant)
- External usage identical to Lua with better syntax in your NodeJS applications.
An example of read world implementation
Say you have a web server with Express JS, and you have a game that manages users with moderation etc.
With your web server you can query your users like you would via Roblox and get the results like you would on Roblox.
The example is as follows:
Roblox Game Server Code
-- Server script in ServerScriptService
local PlayersService = game:GetService("Players");
local DataStoreService = game:GetService("DataStoreService");
local users = DataStoreService:GetDataStore("Users", "global", nil); -- no options parameter here as AllScopes nor V2 API isn't needed.
local usersResolutionTable = users:GetAsync("UsersResolution") or {}; -- or {} in case it's nil
PlayersService.PlayerAdded:Connect(function (remotePlayer)
local playerDiscriminator = tostring(remotePlayer.UserId);
-- dummy true here just for resolution
-- create user if they do not exist already
if (usersResolutionTable[playerDiscriminator] ~= true) then
local data = { Name = remotePlayer.Name, ID = remotePlayer.UserId, Status = 0, Created = DateTime.now():ToISODate() };
users:SetAsync(playerDiscriminator, data, nil, nil); -- no userIDs or DataStoreSetOptions because V2 API not enabled right now
usersResolutionTable[playerDiscriminator] = true;
users:UpdateAsync("UsersResolution", function() return usersResolutionTable end); -- SetAsync would suffice here but we want to skip cache
end
local user = users:GetAsync(tostring(remotePlayer.UserId));
if (user.Status == 1) then
-- user is banned
remotePlayer:Kick("You are banned");
return;
end
-- continue with further logic.
end)
Web Server Code
// This code will query all the userIDs and try to resolve each user, the structure depends on the UsersResolution table to be a table or null of course
const app = require("express")();
const {
DataStoreService,
InitializeAsync,
} = require("@mfd/rbxdatastoreservice");
(async () => {
await InitializeAsync("Security token for authentication purposes", place id);
const users = DataStoreService.GetDataStore("Users", "global", undefined); // no options parameter here as AllScopes nor V2 API isn't needed.
app.get("/v1/all-users", async (request, response) => {
const usersResolutionTable = (await users.GetAsync("UsersResolution"])) || {}; // or {} in case it's nil
let resultingUsers = [];
for (const userID of Object.keys(usersResolutionTable)) {
resultingUsers.push(await users.GetAsync(userID));
}
return response
.status(200)
.send({ count: resultingUsers.length, data: resultingUsers });
});
app.listen(8080);
})();
Installation
With node.js installed simply run:
# Run this to install RbxDataStoreService locally to your repository.
$ npm install @mfd/rbxdatastoreservice --save
$ yarn add @mfd/rbxdatastoreservice
# Run this instead to install RbxDataStoreService globally so you can use it anywhere.
$ npm install @mfd/rbxdatastoreservice -g
$ yarn global add @mfd/rbxdatastoreservice
That's it!
Documentation
As this framework mocks the Roblox DataStore System identically, the documentation for this will almost be identical to the Lua documentation at:
It is made this way to make it seem familiar to users moving, or users that use JavaScript and TypeScript
Initial setup
Before you can do anything you must initialize the global state with valid data. The data you must give are:
- A valid .ROBLOSECURITY token that you can get from the brower or after an authentication check.
- A valid PlaceID for a place that you have edit permissions for.
At initialization these 2 arguments are validated via:
- Checking if the .ROBLOSECURITY token has a corresponding account.
- Checking if there is a place/asset with the give placeID.
- Checking if the authenticated user has sufficient permissions to access datastores for the place (edit permissions will suffice).
When you are using the library, you will want to import the InitializeAsync
method from the index file like this:
import { InitializeAsync } from '@mfd/rbxdatastoreservice';
And you will use it like:
import { InitializeAsync } from "@mfd/rbxdatastoreservice";
(async () => {
// This method is async, so you will want to use it in an async block, or you will want to bind to .then and .catch etc.
await InitializeAsync("The .ROBLOSECURITY with the warning INCLUDED", the place ID);
})();
The cookie cannot be:
- Empty
- null or undefined
The placeId cannot be:
- Null, NaN or undefined
- < 1
You will know the initialization succeeded if the method didn't throw during initialization, then you can start using the DataStoreService object you import.
Closing Words
If you want to contribute, please open a pull request via here.
If you have any issues when using this library, please open an issue here.
Thank you and please enjoy!