@il2js/codegen
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0.2.24 • Public • Published

@il2js/codegen

This package provides the capability of generating TypeScript code for a list of types defined in JSON format. It is intended to be used in conjunction with the output from this Il2CppDumper fork.

Usage

Currently this tool can only be used as an API:

import { codegen, GameAssembly } from '@il2js/codegen';

await codegen({
  // Provide unity gasm references here:
  //  * These resources will automatically be processed using `Il2CppDumper` and stored in `<cache-dir>`
  //  * If the version number matches the last run, and Il2CppDumper hasn't been updated, the results will be re-used
  //    (delete cache dir to force re-generation)
  gasm: new GameAssembly('<path-to-GameAssembly.dll>', '<path-to-globalMetadata.dat>', '<version-number>', '<cache-dir>'),
  output: {
    // output entrypoint file
    entry: 'index.ts',
    // output directory
    outputDir: 'out',
  },
  targets: [
    [
      'typescript',
      { rootNamespace: 'codegen' }
    ]
  ],
})

Running codegen will emit the generated file(s) in the specified outputDir directory, with the entry file used as the main entrypoint that would be included by another project to consume it.

Adding more types

When il2js sees a type it doesn't understand, it will omit it. If you want to provide your own implementation for some types, you may inject them using the types option.

This array accepts either a string or a structure containing the package information and contents. If a string is passed, it will be require'd during compilation and it's typeExport export will be used for the root of all types added to the registry.

await codegen({
  /* ... */
  types: [
    // this package must emit exported types via `typeExport` symbol (e.g.  export const typeExport { MyNamespace1, MyNamespace2 } )
    'custom-il2js-types',
    {
      // your types will be imported from this path in the generated code
      from: './customTypes', 
      // these types will be added to the type registry when generating code, and may be referenced via the 
      // import above. 
      types: { 
        Injected: { 
          Bar: (class CustomType extends il2js.NativeStruct {
            /* ... */
          })
        }
      }
    }
  ]
});

Modifying types

If you need to inject substitution types, or modify the generated types, you can install a visitor to process each type. Returning undefined will result in that type or the member using it to be omitted from the generated code.

await codegen({
  /* ... */
  targets: [
    [
      'typescript',
      {
        rootNamespace: 'codegen',
        visitors: {
          // called for each concrete type wrapper that gets emitted
          class(type) {
            if (type.Type.TypeName === 'Bar' && type.Type.Namespace === 'Test') {
              return undefined;
            }
            return type;
          },
          // called for each type when it is used
          typeRef(type) {
            if (type.TypeName === 'Bar' && type.Namespace === 'Test') {
              delete type.IsGenerated;
              type.Namespace = 'Injected';
            }
            return type;
          },
        },
      },
    ],
  ],
};

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npm i @il2js/codegen

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Version

0.2.24

License

MIT

Unpacked Size

58.3 MB

Total Files

190

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Collaborators

  • dnchattan