@fnet/shader-toy-in-space
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0.1.6 • Public • Published

@fnet/shader-toy-in-space

The @fnet/shader-toy-in-space project is a computer graphics creation aiming at generating an animated visual representation of space, providing users with a realistic and immersive viewing experience. It uses the GLSL (OpenGL Shading Language) to compile and execute high-performance graphics rendering.

Functionality

The code is divided into two parts. The first part declares the fshader, a fragment shader which describes the rules for rendering space and establishes how the pixels' colors should be computed. It uses complex mathematical computations, noise generation, rotations, and transformations to generate the celestial animations. This includes stars, galaxies, and other space phenomena. The shader achieves this with techniques such as Perlin Noise for procedural texture generation, polar coordinate system transformations, and computations for color variations based on time. The code also accounts for the differentiated visual effects to manipulate color intensities and transparency levels.

The second part of the code is the index function which utilizes the ShaderToy library. This function wraps around the fragment shader and offers additional settings, such as the canvas's background color and enabling statistics. It initiates the rendering of the space imagery on a canvas using the WebGL API, bringing the space animation to life.

Importantly, the visualization adapts to the canvas size, making the created graphic responsive and mobile-friendly. Users can explore the fascinating, visual experience of travelling through space, right from their devices.

The generated space visualization can be used for various purposes, including creating video backgrounds, real-time screen savers, live wallpapers, or enhancing the UI/UX design of an application or a website with a vibrant and dynamic display of space voyage. The performance statistics enabled by the ShaderToy library can assist developers in diagnosing or optimizing rendering performance on different devices.

In conclusion, @fnet/shader-toy-in-space serves as a sophisticated implementation of computer graphics, providing an appealing, realistic, and responsive representation of the cosmos.

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Version

0.1.6

License

MIT

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Collaborators

  • gboyraz