@betgames/bg-state-manager
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2.5.1 • Public • Published

State manager

Motivation

Implement state manager based on atoms (small peace of states). Using recoil and jotai "from bottom to top" methodology.

Methods API

Store

Extend your custom provider

class SomeStore extends Store<number[]> {
    constructor() {
        super({
            key: 'SomeStoreKey',
            default: {
                value: 0,
                isVisible: true
            },
            persist: true,
            blacklist: ['isVisible'],
        });
    }
    // you custom methods
};

Creates a Store to be used across the entire application.

Arguments

key: string

The namespace of your store state, will be used to identify your state among other states in the app. Will be usefull for Redux DevTools.

default: State

Default value for state. Can any object "State" interface. Also will be used by reset(). Idea also to allow passing function to get initial state: () => State.

persist?: boolean

The flag, defines if the state should be persisted in the local storage

whitelist?: Array<keyof State>

List of store fields, which should be persisted. If whitelist exists, unmentioned fields will be skipped.

blacklist?: Array<keyof State>

List of store fields, which should not be persisted. Blacklist and whitelist only work one level deep.

migration?: IMigration<State>

interface IMigration<State>: {
    version: number;
    callback(cache: State): State;

Migration callback which helps to migrate from any version of stored state to the current state version. If passed version is the same as version of persisted store, the migration callback call will be skipped.

Usage

// store/GameState.ts
interface ISomeGameState {
    gameId: GameId;
    secondsLeft: number;
    state: State;
}

class SomeGameStateStore extends Store<ISomeGameState> {
    constructor() {
        super({
            key: 'GameState',
            default: null,
        });
    }
    // you custom methods
};

export const someGameStateStore = new SomeGameStateStore();

// components/SomeComponent.tsx
export const SomeComponent: React.FC = () => {
    const state = useStore(someGameStateStore);
    
    if (!state) {
        return null; // or use React.Suspense
    }

    return (
        <span>{state.secondsLeft}</span>
    );
};

Entity store

// store/GameState.store.ts
interface IGameState {
    secondsLeft: number;
    state: State;
}

class GameStateEntity extends Entity<GameId, IGameState> {
    constructor() {
        super({
            key: 'GameState',
            default: null,
        });
    }
    // you custom methods
};

export const gameStateEntity = new GameStateEntity();

// components/SomeComponent.tsx
export const SomeComponent: React.FC = () => {
    const state = useStore(gameStateEntity.store(GameId.SomeGame));

    if (!state) {
        return null; // or use React.Suspense
    }

    return (
        <span>{state.secondsLeft}</span>
    );
};

Create a store entity. Siblings of states which separated by primitive Parameter.

Arguments

Same arguments as Store, additional requires generic parameter type Primitive = number | string;

Usage

// store/GameState.entityts
interface IGameState {
    gameId: GameId;
    secondsLeft: number;
    state: State;
}

IStoreInterface

Hooks / components starts to consume store derived state. Return derived state of the store with selector.

update: SetterOrUpdaterImmer<State>

A method which can update state. Supports both setter and update behaviours. Under the hood works with Immer.

Store.update(newState);
Store.update((draft) => {
    draft.someKey = someNewValue;
});

reset(): void

A method which resets a store to it default state value.

value: State

A getter that returns the store's current state.

subscribe(subscriber: Subscriber<State>): () => void

A method to subscribe to the store state, can be used outside of the react. Return unsubscribe function.

unsubscribe(subscriber: Subscriber<State>): void

A method to unsubscribe from the store state updates.

useStore with multiple stores

Hooks can be used with multiple stores Recommendation to use reselect for declaring selectors https://github.com/reduxjs/reselect#q-can-i-use-reselect-without-redux. Reselect will memoize result and Object.is will not allow re-rendering of component with the same reference Can accept up to 5 different stores, if you need more, please add more functions overloads in types.d.ts file and create PR In practice you can have as many stores as you wish as a dependency

interface IStoreA {
    test: number;
    multiplier: number;
}

interface IStoreB {
    list: number[];
    count: number;
}

class StoreA extends Provider<IStoreA> {}
class StoreB extends Provider<IStoreB> {}

const storeA = new StoreA({
    key: 'storeA',
    default: {
        test: 0,
        multiplier: 3,
    },
});

const storeB = new StoreB({
    key: 'storeB',
    default: {
        list: [],
        count: 0,
    },
});

// createSelector from "reselect"  library
// result function will trigger only if multiplier or list has changed
const mySelector = createSelector(
    [
        (storeAState: IProviderA) => storeAState.multiplier,
        (storeBState: IProviderB) => storeBState.list,
    ],
    (multiplier, list) => list.map((value) => value * multiplier),
);

const someCombinedState = useStore([storeA, storeB], mySelector);

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Version

2.5.1

License

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Collaborators

  • betgames