sikanrong


  • Map controls class for threeJS (pan and zoom with respect to a THREE.Plane)

    published 1.1.0 5 years ago
  • Fork of @mourner's rBush package, allows for meaningful use of the internal tree groupings/nodes.

    published 2.1.1 6 years ago
  • Postgres - IndexedDB Import/Export =========

    published 0.3.2 6 years ago
  • Javascript implementation of a doubly linked-list data structure, with built-in hashtable for O(1) lookups and removals

    published 0.3.2 6 years ago
  • published 1.0.0 6 years ago
  • The region-labels package is aimed to algorithmically generate labels for two-dimensional geographic regions which will best adapt to the shape and size of the region to attempt to maximally fill the space.

    published 1.0.1 5 years ago
  • Just a simple package to generate deterministic pseudo-random alphanumeric unique IDs based on a given seed value.

    published 1.0.0 6 years ago
  • Map Controls class for ThreeJS; pan and zoom with respect to a ThreeJS [_Plane_](https://threejs.org/docs/#api/en/math/Plane) or [_Sphere_](https://threejs.org/docs/#api/en/math/Sphere).

    published 1.1.10 4 years ago
  • Javascript implementation of a doubly linked-list data structure, with built-in hashtable for O(1) lookups and removals

    published 0.3.4 5 years ago
  • This package is aimed to algorithmically generate labels for two-dimensional geographic regions which will best adapt to the shape and size of the region.

    published 1.1.4 5 years ago
  • This package serves a single purpose; to _quickly_ generate alphanumeric unique IDs in a deterministic way. Meaning, this library can be passed a seed value, and given the same seed, it should generate the same ID strings in the same order.

    published 1.0.2 5 years ago
  • published 1.0.1 5 years ago
  • Postgres - IndexedDB Import/Export =========

    published 0.3.3 5 years ago
  • Fork of @mourner's rBush package, allows for meaningful use of the internal tree groupings/nodes.

    published 2.1.2 5 years ago
  • This library will sub-divide triangles in a mesh until each edge-length is less than or equal to a user-specified threshold. Use it when you have too few triangles in a mesh and you need to create more. Please see the JSFiddle example:

    published 1.0.3 5 years ago