philihp


Philihp Busby

  • A functional typescript implementation of the PCG family random number generators

    published 1.1.0 14 days ago
  • A fast implementation of a fisher-yates shuffle that does not mutate the source array.

    published 6.1.0 4 months ago
  • [![Depfu](https://badges.depfu.com/badges/ede82a33ca142bfe99428710696ad9b3/overview.svg)](https://depfu.com/github/philihp/fields-of-arle?project_id=5793) [![codecov](https://codecov.io/gh/philihp/fields-of-arle/branch/master/graph/badge.svg)](https://cod

    published 0.2.0 5 years ago
  • Wakatime Zprezto module

    published 0.0.5 5 years ago
  • Take your code from negative zero to zero in zero

    published 5.0.0 a year ago
  • <!--Badges Start-->

    published 2.0.0 5 years ago
  • Weng-Lin Bayesian approximation method for online skill-ranking.

    published 3.1.0 a year ago
  • Renovate configs without the noise

    published 1.2.0 3 years ago
  • Encode hidden data within NaN IEEE 754 floats

    published 2.1.1 a year ago
  • Personally Preferred ESLint Rules

    published 6.1.0 8 months ago
  • Sorts an array and then unwinds that sort on another array

    published 2.1.2 a year ago
  • Quick script to update your `[mfa]` in `~/.aws/credentials`

    published 0.0.3 2 years ago
  • EVE Online Industry Calculations

    published 0.0.1 2 years ago
  • Preferred prettier config

    published 1.0.0 2 years ago
  • Centralized Renovate Controls

    published 1.0.0 2 years ago
  • Honeycomb Prettier Config

    published 1.0.0 2 years ago
  • ESLint sharable config for Honeycomb style

    published 1.0.0 2 years ago
  • A permuted congruential generator generator

    published 1.1.0 a year ago
  • A functional typescript implementation of the PCG family random number generators

    published 2.0.1 a year ago
  • Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

    published 0.18.1 7 months ago
  • Dark Forest board game logic

    published 0.8.2 8 months ago