A cloud of particles surrounding the user for visual motion indication, or atmosphere. For A-Frame WebVR.
published 1.1.0 2 years agoSky primitive using a simple (and fast) gradient away from the sun. For A-Frame WebXR.
published 1.2.3 2 years agoAn A-Frame WebVR component that supports the controller functionality available everywhere - buttons. Especially useful for apps designed to be usable with Google Cardboard V2, Gear VR without a separate Controller, mobile and desktop.
published 1.1.0 5 years agoDrop-in replacement for A-Frame core look-controls. In magic-window mode, the virtual horizon stays parallel to the real horizon.
published 2.0.0 5 years agoAn A-Frame WebVR component for cheaply creating thousands of boxy buildings.
published 2.0.1 a year agoAn A-Frame WebVR primitive that has a circle of high-resolution terrain near the origin, surrounded by a low-resolution plain that stretches to the horizon
published 1.0.0 a year agoA component and primitive to draw a series of lines, for A-Frame WebXR. Similar to the line primitive, but draws multiple lines.
published 1.1.0 4 years agoA shader with a transparent bezel texture and dynamic pie-wedge or circular bar shape. Suitable for a timer, gauge or button with cooldown timer. Packaged for the A-Frame framework for WebXR.
published 1.2.2 a month ago