A custom attribute that allows custom hiding of fields depending on other fields.
Manage and utilize centralized color palettes across your gameobjects.
Animated UI drawers.
Adds all of the missing events to buttons, allowing deeper customization options.
A custom attribute that renders property drawers as read-only.
Enabling & disabling, image scaling, etc.
Animated cinematic black-bar framing.
A singleton script for efficiently accessing the main camera.
Animated double-sided RectTranforms with flipping animations.
Makes working with resources and loading assets easier.
Base classes to create custom state machines.
Allows for easy swapping between cinemachine cameras.
Core solutions for identifying and grouping assets.
Makes working with scenes easier.
Scriptable conditions for custom gameplay logic.
A framework for managing non-player characters.
A library for using canvas groups.
A system for writing and playing branching dialogue.
A library for reading and writing files.
A framework for managing eula approval using a playerprefs solution.
A library for checking and prompting camera permissions.
A helper class for handling notches and unsafe screen areas on mobile devices.
A library for accessing device cameras.
A library for reading QR Codes.
A library for tracking multiple images using AR Foundation.