bunnybones1


Tomasz Dysinski

  • A grunt plugin to split threejs json model files into geometry files and a hierarchy of object json files. For use in conjunction with h[grunt-convertautodesktothree](https://github.com/bunnybones1/grunt-convertautodesktothreejs).

    published 1.0.2 9 years ago
  • Takes in JSON generated by grunt-convertautodesktothree and transforms it into a manifest file. Can generate both nested and flat structures.

    published 1.2.0 9 years ago
  • Grunt task for threejs-model-manifest

    published 0.2.1 9 years ago
  • A utility to quickly track down what is reading or writing a value.

    published 1.0.0 9 years ago
  • planet procedural art generative

    published 1.0.2 9 years ago
  • Load json in the browser.

    published 3.0.3 9 years ago
  • Treat window resizing as a user input, with the convenience of signals.

    published 2.1.1 9 years ago
  • A threejs model loader that supports DAE, JSON and a few custom variations of JSON which support streaming and compression.

    published 4.1.0 9 years ago
  • A helper utility to quickly assign meshes with materials based on a property called materialName. A default material is applied if no named material if found, and a helpful console log lists unfound material names.

    published 1.0.3 9 years ago
  • A webapp for managing hierarchical task lists, designed to streamline time estimating and tracking task progress.

    published 1.0.5 9 years ago
  • The front-end client for hierarchical-task-list-app.

    published 1.0.2 9 years ago
  • The back-end for hierarchical-task-list-app. Meant to manage the database and provide a good API to the app.

    published 1.0.1 9 years ago
  • A convenient top-left centric rectangle mesh. Perfect for orthographic cameras.

    published 1.0.0 9 years ago
  • A convenient top-left centric positioning function for positioning rectangle meshes in x and y. Perfect for orthographic cameras. Just be sure that the plane you're running it on is 1x1 in size.

    published 1.0.0 9 years ago
  • A convenient top-left centric positioning function for positioning rectangle meshes in x and y. Perfect for orthographic cameras. Just be sure that the plane you're running it on is 1x1 in size.

    published 1.0.0 9 years ago
  • An extended version of THREE.Color that uses matrices for HSV transforms.

    published 1.0.1 9 years ago
  • A tool to help decide how many rows and columns a grid should have to satisfy a total number of cells with a preferred aspect ratio.

    published 4.0.0 9 years ago
  • Away3D is an open source, real time 3D engine for the Flash Platform. The project was started by Alexander Zadorozhny and Rob Bateman in 2007 and has been evolving non-stop ever since. Below is a list of some of the most important features of the Away3D e

    published 4.1.6 9 years ago
  • A nodejs module for compiling actionscript into SWFs.

    published 1.4.0 9 years ago
  • A live-reloading, watchifying, as3-compiling flash server.

    published 2.3.0 9 years ago
  • A method to augment a camera with a roll property which doesn't affect the camera matrix, but is done instead in the projection matrix.

    published 1.0.0 9 years ago
  • A quick way to make updatable basic text lines on the DOM.

    published 1.0.2 9 years ago
  • Convenience API for mouse inputs using signals.

    published 3.0.7 9 years ago
  • pointer lock polyfill that presents an eventemitter / stream api. This is a fork with an awful hack to get around a chrome on windows pointerlock mouse movement bug.

    published 0.0.7 9 years ago
  • Trap the user's cursor within an element for nicer game controls.

    published 1.3.0 9 years ago
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