browndragon


Brown Dragon

  • Phaser 3 Autotile

    published version 0.2.5, 5 years ago
  • Shards sprites, scenes, and groups into cross-cutting 'aspects'

    published version 0.0.4, 5 years ago
  • Collection datastructures in the style of es6: Multimaps, SortedSets and SortedMaps, as well as the row & column-indexed Table.

    published version 0.0.13, 4 years ago
  • Labs & working area for collections extensions

    published version 0.0.7-alpha.0, 5 years ago
  • es6 functional programming tools

    published version 0.0.13, 4 years ago
  • An entity-component-system (intended for phaser but this contains no game logic)

    published version 0.0.13, 4 years ago
  • Methods to treat es6 collections & objects transparently equivalently.

    published version 0.0.13, 4 years ago
  • An entity component system plugin using phaser3 for the entities and components.

    published version 0.0.13, 4 years ago
  • Projects (math sense) javascript objects down through a template.

    published version 0.0.13, 4 years ago
  • Augments es6 array destructuring to fake "right hand" destructuring, too.

    published version 0.0.24, 4 years ago
  • A base class for `functions` that are also `classes`

    published version 0.0.24, 4 years ago
  • An improved `typeof` handler.

    published version 0.0.13, 4 years ago
  • Tiny little functional intrinsic state machine.

    published version 0.0.24, 4 years ago
  • An es6-style phaser.io base plugin class for scene plugins with an update cycle (like: tweens, animations, constraints, etc).

    published version 0.0.13, 4 years ago
  • An arcade physics type for enforcing relationships between objects

    published version 0.0.13, 4 years ago
  • More formal support for phaser3 groups and subclassed game objects

    published version 0.0.24, 4 years ago
  • A programmatic script & dialog manager (primarily for phaser).

    published version 0.0.24, 4 years ago
  • Utilities for working with es6 tagged templates

    published version 0.0.24, 4 years ago
  • A phaser runtime tilemap replacement

    published version 0.0.24, 4 years ago
  • Datastructures for storing (especially 2d) array information

    published version 0.0.24, 4 years ago
  • Utilities for mapping between xy and uv spaces (especially xy coordinates and underlying uv tile coordinates)

    published version 0.0.24, 4 years ago
  • Plugin for scenes and game objects which automatically support Time Steps for Physics

    published version 0.0.24, 4 years ago
  • Addons for phaser arcade physics

    published version 0.0.24, 4 years ago