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592 packages found
a helper to make ThreeJS shader materials from glslify
a browserify server for rapid prototyping
gl-matrix's mat4, split into smaller pieces
A JavaScript port of [The "Quite OK Audio" (QOA) format](https://github.com/phoboslab/qoa), a lossy audio compression that achieves relatively decent compression with fast decoding and not much complexity. Also see [this](https://phoboslab.org/log/2023/02
Shakes out any unused functions from your GLSL shaders. Especially useful alongside tools such as [glslify](https://github.com/stackgl/glslify).
factor browser-pack bundles into common shared bundles
gets the package name for a require statement
proj4 coordinate transforms in glsl
parses number and unit, '20px' into [20, 'px']
[![experimental](http://badges.github.io/stability-badges/dist/experimental.svg)](http://github.com/badges/stability-badges)
gets a WebGLRenderingContext
Converts an array of GLSL tokens to a plain source string
Bundle a glslify-deps dependency tree into a GLSL source string
creates a new array with given range
how to build modular applications with browserify
flattens nested vertex data into a typed array
typeof number, or use a default
requestAnimationFrame polyfill for node and the browser
A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.
Determine the scope depth of an array of GLSL tokens