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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
- three
- three.js
- threejs
- instancedMesh
- frustum-culling
- instance-management
- sorting
- performance
- BVH
- acceleration
- raycasting
- LOD
- shadow-LOD
- uniform-per-instance
- View more
published version 0.3.4, 12 days ago0 dependents licensed under $MIT
2,425
Middleware to load host or domain based configs in Express and Loopback.
published version 4.0.0, 8 years ago0 dependents licensed under $ISC
149
Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
published version 0.6.7, 8 years ago1 dependents licensed under $MIT
70
Supports hyper-localization by merging multiple locales
published version 0.1.2, 8 years ago0 dependents licensed under $ISC
30
Convert a dual quaternion into a 4x4 matrix
published version 1.0.1, 7 years ago0 dependents licensed under $MIT
26
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
published version 1.0.0, 8 years ago2 dependents licensed under $MIT
24
Convert a set of keyframe matrices into dual quaternions
published version 1.0.0, 8 years ago0 dependents licensed under $MIT
16
Get the world transformation matrices for a set of local bone positions
published version 0.0.1, 8 years ago0 dependents licensed under $MIT
14
Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup
published version 1.0.0, 8 years ago0 dependents licensed under $MIT
15