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A WebSocket-to-telnet proxy server for connecting web clients to MUD (Multi-User Dungeon) servers
Mudlet map rendering library. Can be used in Node.js and in browser.
Reads Mudlet's map binary file (v20 only!). Can output .js files needed for Mudlet Map Reader. Mudlet map JSON format is yet unsupported.
Telnet server and socket with GMCP support
A Node.js Multi-User Dungeon (MUD) Framework
Node.js client library for connecting to MudVault Mesh network
This little library helps with Discord bot configuration to provide small Mudlet map fragment images with given location.
A web/terminal hybrid client for Procedural Realms
Funzioni utili per l'esportazione del MUD Telematico
A tool to procedurally generate areas compatible with the Ranvier MUD engine.
Easy integration with the gossip inter-MUD communication protocol
p2p text-based MUD, using cabal for p2p transport
an extension to mingy to add aliases, promise support, and array returns
Project in very early development phase. Sole purpose of releasing it early is to create Github action for map comparison.
Inline color syntax and parsing for ANSI/Xterm256.
Unify JSON with schemas.
TypeScript game engine library for MUDs that handles core logic, including entity creation, room management, and game interactions in a modular and extensible way.
- mud
- mud-engine
- game-engine
- typescript
- multiplayer
- text-based-game
- game-development
- rpg
- role-playing-game
- game-logic
WebTelnet is a proxy server to bridge websocket to telnet, enable visiting telnet servers with browsers
Enable Ranvier MUD to leverage Sqlite as a datasource. Inserts data for entities into configured table as a serialized json object and retrieves back into a JSON object for game use.
straight-managed-happen4