An animation and game loop manager.
An animation and game loop manager with extra features.
GameStats binds to your game loop and provides helpful statistics about your game's performance.
Loop engine to run game with update and draw function
timing for simulations and games for node and the browser
A lightweight es6 game loop written to prioritize updates and fill in with extra renders.
Reliable and versatile game loop implementation
game loop designed for node applications, not for the browser
quick and dirty game loop
A simple canvas gameloop with a fixed update rate and dynamic render rate
a minimal requestAnimationFrame render loop
A tiny, high-resolution game loop for NodeJS 10+. Utilizes the `setImmediate` and `setTimeout` schedulers in conjunction to maintain a balance of precision and performance.
A game loop for the Scrixel game engine
A simple library for tracking which keyboard keys are currently being pressed.
Fixed-timestep, deterministic game loop manager that supports arbitrary time-scaling.
A game loop written in typescript.
Manage requestAnimationFrame loop using Redux state to render current Scene instances with a Renderer.