Nanometer Process Machine

    293 packages found

    Contains the core models relating to `Unit`s.

    published 0.1.16 10 days ago
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    The core elements of what a `Player` is, including the `CurrentPlayerRegistry` and `PlayerAction`s.

    published 0.1.7 18 days ago
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    A `Yield` is a key element in Civilization and can refer to anything from the `Attack` value of a `Unit` to, the `Food` returned for a `Tile` or the `Unhappiness` produced by a `City`.

    published 0.1.4 a month ago
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    The basics of having the concept of research. Includes `Advance`s and associated `Registry`s and the `PlayerResearch` class to manage a `Player`s research projects and progress towards it.

    published 0.1.4 a month ago
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    This component is used to create other registries that contain object data. This is a stub that contains all the shared methods that other classes will extend replacing the constructor with a call to the parent passing in the supported types that can be s

    published 0.1.1 2 months ago
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    Contains base functionality for the concept of a `City`, including the associated `Rule`s, `CityRegistry` and `AdditionalData`.

    published 0.1.9 10 days ago
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    The repo contains the `CityBuild` and associated objects that deal with building items in `City`s.

    published 0.1.7 10 days ago
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    This package provides the core `GoodyHut` class and associated `Rule`s.

    published 0.1.4 a month ago
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    This component contains the framework for `Rule`s. These are comprised of `Criterion`s and `Effect`s with optional `Priority`s.

    published 0.1.3 a month ago
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    The core building-blocks for the concepts of a `World` and `Tile` based environment, as well as a bucket for `Tile`s (`Tileset`) with some helper functions that are useful on such a collection.

    published 0.1.10 a month ago
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    A framework for building modular AI. The idea being that `Strategy`s are built of many `Routine`s for specific `PlayerAction`s and it should be easy enough to register new `Strategy`s to handle newly added `PlayerAction`s.

    published 0.1.0 2 months ago
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    Includes the core functionality to have `Unit`s that can carry other units (`Trireme`, `Sail`, etc. in Civilization).

    published 0.1.2 10 days ago
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    Methods relating to the changing size of `City`s.

    published 0.1.2 a month ago
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    A data exchange object for converting a subset of a class instances to plain JSON.

    published 0.1.11 10 days ago
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    Guide an engineered people as they settle an alien world.

    published 0.1.3 8 years ago
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    This is a template repo.

    published 0.1.3 8 months ago
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    TypeScript declaration files for modding Civ VI using TypeScriptToLua transpiler

    published 1.0.11 2 months ago
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    This is how a `Tile`'s `Terrain` is defined. Utilising this, along with `TileImprovement`s and `Feature`s can bring parity to most of the Civ games.

    published 0.1.2 a month ago
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    This repo stores the core concept of a `Turn` and some basic `Rule`s and events around the `Start` and `End` of the turn. This is the basis for a turn-based game. Packages like `civ1-player` utilise these to allow a `Player` to perform their actions, bef

    published 0.1.5 19 days ago
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    Contains the core model for a `Wonder` (which extends a `CityImprovement`). `Rule`s governing `Wonder`s are game specific (national `Wonder`s in later games for example) so restrictions on how many can be built are contained in the `civ1-*` modules.

    published 0.1.5 a month ago
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