Add-ons and examples for A-Frame VR.
A component to add a configurable lens-flare (and optional light) to an entity
A CSS3D/WebGL UI library.
Physics system for A-Frame VR, built on Cannon.js
Easily display interactive 3D models on the web and in AR!
A controller haptics (vibrations) component for A-Frame.
An axis-aligned bounding box component for A-Frame.
A Data visualization component for A-Frame.
Make 3D Charts with this component based on A-Frame.
A three.js helper library to check and run VR sessions on web with a stereo-effect-view backup
An A-Frame component to merge geometries to reduce draw calls.
A-Frame component for Inkle's Ink game scripting language
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
toolkit for interior apps
A one-liner component for viewing Stereo/Mono 360/180 videos in WebVR, including a control bar for it
State management for A-Frame using single global state modified through actions. State flows down to application via declarative binding.
A Toggle Controls component for A-Frame.
Visualize GeoJSON/TopoJSON documents in A-Frame with the help of the D3 library
A Theatrical Scrim for A-Frame
A cloud of particles surrounding the user for visual motion indication, or atmosphere. For A-Frame WebVR.
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