A web framework for building virtual reality experiences.
Add-ons and examples for A-Frame VR.
Use WebVR today, on mobile or desktop, without requiring a special browser build.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
All-in-one natural hand controller interaction component for A-Frame.
Animation mixer for JSON and glTF models.
Loader for THREE.ObjectLoader-compatible models.
Flat-shaded, animated ocean primitive and component.
Tube following a custom path, primitive and component.
Square grid primitive for scene debugging.
A 3D Force-Directed Graph component for A-Frame.
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
CPU-based particles for A-Frame from pre-simulated particle systems.
Simulates light coming out of a-video.
A-Frame pipe for interop with Angular
An A-Frame component for creating maps in VR using d3-geo projections
Provides a component that constructs a toggle-able dialog with a title, description, image, and close button.
A component to present slide shows inside an A-Frame scene
Enables functionality for VR videos, including 360, stereoscopic, 3D objects, interaction and control, crosshairs, and ambisonic audio.
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