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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
- three
- three.js
- threejs
- instancedMesh
- frustum-culling
- instance-management
- sorting
- performance
- BVH
- acceleration
- raycasting
- LOD
- shadow-LOD
- uniform-per-instance
- View more
published version 0.3.4, 14 days ago0 dependents licensed under $MIT
2,425
fast sparse marching cubes implementation - runtime proportional to surface area rather than volume
published version 0.0.172, 2 years ago1 dependents licensed under $MIT
53
CSG-like version of `marching-cubes-fast`, very fast marching cubes mesher
published version 0.0.151, 2 years ago1 dependents licensed under $MIT
41
drachtio middleware that uses LOD's apiban to reject spammers
published version 1.0.1, 5 years ago0 dependents licensed under $MIT
18