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Determines if parts are touching or not
published version 14.22.0, a day ago0 dependents licensed under $MIT
1,378
Collision detection for circles, polygons, and points
- Collision
- Separating Axis Theorem
- Bounding Volume Hierarchy
- SAT
- BVH
- Circle
- Polygon
- Line
- Shape
- Separating
- Axis
- Theorem
- Bounding
- Volume
published version 2.0.13, 7 years ago2 dependents licensed under $MIT
1,123
Utility to get touching parts on a Roblox part. This acts as a performance-friendly way to query Roblox's spatial tree.
published version 2.2.3, a month ago0 dependents licensed under $MIT
138
Collision detection for circles, polygons, and points
- Collision
- Separating Axis Theorem
- Bounding Volume Hierarchy
- SAT
- BVH
- Circle
- Polygon
- Line
- Shape
- Separating
- Axis
- Theorem
- Bounding
- Volume
published version 2.0.21, a year ago0 dependents licensed under $MIT
112
Basic implementation of the AABB-Tree (Axis Aligned Box Bounding Tree)
published version 3.3.2, 5 years ago0 dependents licensed under $MIT
85
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)
- Collision
- Separating Axis Theorem
- Bounding Volume Hierarchy
- SAT
- BVH
- Circle
- Polygon
- Line
- Shape
- Separating
- Axis
- Theorem
- Bounding
- Volume
published version 2.5.11, 5 years ago0 dependents licensed under $MIT
57
Basic implementation of the AABB-Tree (Axis Aligned Box Bounding Tree)
published version 3.3.6, 2 years ago0 dependents licensed under $MIT
26
A package that can do 2D and 3D hitbox collision. Currently only 2D works but 3D is comming soon
published version 1.0.1, 10 months ago0 dependents licensed under $ISC
13