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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
A BVH implementation to speed up raycasting against three.js meshes.
- graphics
- raycast
- tree
- bounds
- threejs
- three-js
- bounds-hierarchy
- performance
- raytracing
- pathtracing
- geometry
- mesh
- distance
- intersection
- View more
Framework-independent loaders for 3D graphics formats
The core API for working with loaders.gl loaders and writers
Framework-independent loaders and writers for images (PNG, JPG, ...)
Table format APIs for JSON, CSV, etc...
Framework-independent loader for the glTF format
A JavaScript library for real-time terrain mesh generation
Common components for different tiles loaders.
Framework-independent loader and writer for Draco compressed meshes and point clouds
Framework-independent loader for terrain raster formats
3D Tiles, an open standard for streaming massive heterogeneous 3D geospatial datasets.
Topological indexing for simplicial complexes
gets miter normals for a 2D polyline
This package contains a specific version of Draco 3D geometric compression library that is used for glTF Draco mesh compression extension.
creates the indices for a quad (two triangles)
An ordering for sets of integers
Visualization Toolkit for the Web
- 3d
- visualization
- webgl
- medical
- scientific
- vtk
- paraview
- geometry
- point cloud
- mesh
- gl-vis
- volume
- graphics
- paraviewweb
Enumerates all boundary cells in a simplicial complex