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26 packages found
A loop class to enable flexible intervals for visual experiments and games. It provides delta time in various formats and uses `requestAnimationFrame` for the timeouts. It's possible to use `setTimeout` with given `targetDeltaTime`.
Minimalistic game/animation loop orchestrator
A very accurate game loop, down to the nanosecond
A super simple implementation of a game loop
game loop designed for node applications, not for the browser
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
- ecs
- ecs-framework
- entity-component
- entity-component-system
- entity
- game
- game-engine
- gamedev
- game-development
- game-ecs
- gameloop
- threejs
Reliable and versatile game loop implementation
This package allows you to create a game loop on node.js server with a specific fps.
A React Component that uses a game loop to animate another component.
A simple canvas gameloop with a fixed update rate and dynamic render rate
Game stuff for ol, powered by HTML5, canvas, javascript and Openlayers.
An abstraction around requestionAnimationFrame.
Create and manage animation functions with AnimationFrame API.
Simple API for running a function in a requestAnimationFrame loop.
A gameloop that helps you handle state as well
simply pass in two callbacks, one that get's called at a fixed time step i.e. 60 fps, the other is called on every animation frame