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64 packages found
A linear scale for glslify
Given a signed distance function and ray, trace a scene to find the first point of intersection.
Get the normal vector of a position within a signed distance field.
Simple "lookat" camera abstraction built on top of gl-matrix
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Smoothly combine two signed distance fields.
Extract macro preprocessor statements from an array of GLSL tokens
GLSL SDF function for generating a sphere.
Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source
Combine two signed distance fields with a chamfer-like join.
GLSL SDF function for generating a sphere.
GLSL SDF function for generating a sphere.
an example scene which blends foreground and background images
Convenience module for FBO-driven particle simulations
Easily change and access your WebGL flags set by gl.enable/gl.disable with minimised overhead
glslify loader module for webpack 3.x
gl-matrix's vec4, in c, split into smaller pieces
gl-matrix's quaternion, in c, split into smaller pieces
- ecosystem:stackgl
- gl-matrix
- matrix
- math
- gl
- mat4
- mat4x4
- 4x4
- quat
- quaternion
- slerp
- spherical interpolation
- mat
- vector